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Mortars and why they should [edit] STAY - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Mortars and why they should [edit] STAY (/showthread.php?tid=125578) Pages:
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RE: Mortars and why you should LEAVE THEM AS THEY WERE - Jayce - 02-02-2015 The only reason I have 2 LMs that I can chainfire /5/ times, not 4, on my LABC is simple: I can instakill lolwut smugglers before they dock on Houston. RE: Mortars and why you should LEAVE THEM AS THEY WERE - nOmnomnOm - 02-02-2015 (02-02-2015, 02:52 AM)Jayce Wrote: >implying anyone in a Cruiser uses LMs to kill a BS >implying i never said only used against BS. >Implying every ship cannot tank a BS. (02-02-2015, 02:55 AM)Tal Wrote: A certain American today showed me that he could chainfire four light mortars in his LABC without difficulty. A cruiser or small-ish vessel caught at short range will have little tike to react should something pop out and blast him. You are basing all your views from 1 ship (LABC)? Mortars are not useless until they are the same range as cerbs. THEN they become useless. RE: Mortars and why you should LEAVE THEM AS THEY WERE - Haste - 02-02-2015 ? My FLStat says Light Mortars have 4020 range. (02-02-2015, 02:59 AM)nOmnomnOm Wrote: You are basing all your views... And you're basing all your views on literally nothing. Wild speculation must be fun. Next subject: Very Heavy Fighters are rumored to receive armor buffs increasing their base armor to at least 200,000. Discuss. RE: Mortars and why you should LEAVE THEM AS THEY WERE - Hidamari - 02-02-2015 mortars need a buff tbh. RE: Mortars and why you should LEAVE THEM AS THEY WERE - nOmnomnOm - 02-02-2015 (02-02-2015, 01:27 PM)Haste Wrote: ? kk good for confirmation then (02-02-2015, 01:27 PM)Haste Wrote: Next subject: Very Heavy Fighters are rumored to receive armor buffs increasing their base armor to at least 200,000. Discuss. npnp will fix the issue of people complaining snub pvp is too short again. RE: Mortars and why you should LEAVE THEM AS THEY WERE - S A D B O Y - 02-02-2015 you get closer cruisers arent ruined, mortars are just in a more niche role than before but still perform the same way RE: Mortars and why you should LEAVE THEM AS THEY WERE - Haste - 02-05-2015 (02-02-2015, 05:50 PM)S A D B O Y Wrote: mortars are just in a more niche role than before but still perform the same way (02-02-2015, 01:27 PM)Haste Wrote: My FLStat says Light Mortars have 4020 range. Just figured I'd post again to make sure that nobody gets stuck with the delusion that Mortars have been changed at all. RE: Mortars and why you should LEAVE THEM AS THEY WERE - The Archangels Fighter Club - 02-05-2015 remove RE: Mortars and why you should LEAVE THEM AS THEY WERE - nOmnomnOm - 02-05-2015 And im posting here to make sure that devs understand I am not picking on them. You know haste, if it bothers you that much then just write to me privately. you don't need to complain about me to a moderator and get him confused. |