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Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - Printable Version

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Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - Reverend Del - 10-02-2008

Bomber argument falls down a bit when you're pretty much limited to the Barghest as your primary bomber, but that's fixed when you swing a Rogue GB into the mix. However do remember that being a pirate means picking your fights wisely. If they show up with a BC and you haven't the kit to take it down, run. He who thinks to run away lives to pillage another day.


Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - Erythnul - 10-02-2008

' Wrote:Bomber argument falls down a bit when you're pretty much limited to the Barghest as your primary bomber, but that's fixed when you swing a Rogue GB into the mix. However do remember that being a pirate means picking your fights wisely. If they show up with a BC and you haven't the kit to take it down, run. He who thinks to run away lives to pillage another day.

"lives to thieve another day" would maintain meter better.

Anyway, Del is right.


Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - bearlee89 - 10-02-2008

' Wrote:Bomber argument falls down a bit when you're pretty much limited to the Barghest as your primary bomber, but that's fixed when you swing a Rogue GB into the mix. However do remember that being a pirate means picking your fights wisely. If they show up with a BC and you haven't the kit to take it down, run. He who thinks to run away lives to pillage another day.

Why would you be limited to the Barghest? There are civi bombers, falcata, warran, and what not. But:


/signed never-the-less


Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - worldstrider - 10-02-2008

Problem is BHs have devolved (mostly) into, "We can fly around and kill any bad guys we want anytime" and all the bad guys have lesser ships.

Mercs aren't a polar opposite to BHs as they can go either way and they don't have ships to stand against the BH ones.

My point was a "Darth Vaderish" merc ID would give the BHs a real enemy to be forced into rp with instead of making every "non-lawful" their play toys.

There is no "being careful who you pick"--they pick themselves.

Now imagine if criminal mercs had same ships as BHs and flew around killing "everyone who was lawful"--most would get that wasn't right. But we have Bhs doing the same thing arguing they are. They need a real job--a nemesis.


Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - Jwnantze - 10-02-2008

there is an unwritten rule for ship designers that states that Battlecruisers can only be lawful. Why? Cause if all the pirates had them the LAwful/unlawful balence would slide heavily in there favor.


Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - Dantrithor - 10-02-2008

Battlecruisers are assault weapons, designed to be the force to break out a heavy defence for other ships to enstablish a perimeter around the sieged/attacked area. For lawfuls (in-RP), this means that you can bring a pair assault battlecruiser to cause a mess in an hostile installation/planet defence grid with it's fighter escort, while using cruisers for close support.

After the defence is enstablished you can bring the dreadnaughs as defensive/offensive semi-stationary units.

As unlawful, a battlecruiser is not required. They do not wage all-out wars (excluding corsair/outcast situation), and even in that case, battlecruiser use would be limited, considering their amount of habitable stations and planets is more limited, and can be handled by more mobile units like destroyers and bombers, while keeping Dreadnaughs as back defence.


Just my opinion on in-RP battle use of BC's and ships, feel free to ignore it altogether.

Yes, i'm evil, and i told you to ignore it right after you have went through all the text.

Summary:

Dreadnaughs: Heavy defensive units, air superiority fortresses.
Battlecruisers: Assault/siege units, designed to do fast attacks on heavy defensive grids.
Cruisers: Maneurable anti-fighter | anti-capital attack units.
Gunboats: Maneurable anti-fighter | anti-capital support escorts.

Rest of classes quite clear. So i do not think even corsairs/outcast would design a ship with the purpose of assaulting planets and stations. That's bad for bussinesses.


Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - Tenacity - 10-02-2008

' Wrote:Bomber argument falls down a bit when you're pretty much limited to the Barghest as your primary bomber, but that's fixed when you swing a Rogue GB into the mix. However do remember that being a pirate means picking your fights wisely. If they show up with a BC and you haven't the kit to take it down, run. He who thinks to run away lives to pillage another day.

Del, bounty hunter battlecruisers are, for the most part, restricted to borderworlds. Liberty does a fairly good job of keeping them away from their systems... so you really shouldnt be seeing any in liberty as a rogue.

You still have the liberty caps to deal with, granted... but it's easy enough to lose them in a chase through the badlands (the larger ones at least).


Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - Dantrithor - 10-02-2008

' Wrote:You still have the liberty caps to deal with, granted... but it's easy enough to lose them in a chase through the badlands (the larger ones at least).

And we usually try to avoid them from entering the badlands at all when LSF/LN is around. (cease chase if unlawful enters them)


Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - Dantrithor - 10-02-2008

Forgot to add (I can't never post something without remembering i forgot something... ever..):

By the reasons stated above, i do not even know why BHG require an assault battlecruiser, as they do not really activelly (In theory) attack heavy stations or planets, even Order ones.


Do you think pirate power should equal lawfuls or should lawfuls have more in FL..? - Tenacity - 10-02-2008

' Wrote:Forgot to add (I can't never post something without remembering i forgot something... ever..):

By the reasons stated above, i do not even know why BHG require an assault battlecruiser, as they do not really activelly (In theory) attack heavy stations or planets, even Order ones.

IMO the BHG should never have gotten a capship line heavier than gunboats to begin with, but apparently it's because "they need to fight the order". Up until 4.85, the order has only had one capship of it's own and it's been fairly rare to see players with them in-game, while the rest of the order is forced into fighters for the most part, going up against bounty hunters that rarely, if ever, use fighters or bombers of their own.