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blind jump ends up in sirius sector - Printable Version

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+----- Thread: blind jump ends up in sirius sector (/showthread.php?tid=128929)

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RE: blind jump ends up in sirius sector - Komitoza - 05-01-2015

Now i'm gonna try finding the Graveyard using Single Player 8|
Time to swag this up a notch!


RE: blind jump ends up in sirius sector - Alley - 05-01-2015

It just points to a file that doesn't exist, there's nothing to find.


RE: blind jump ends up in sirius sector - Black Widow - 05-01-2015

(05-01-2015, 04:46 PM)Alley Wrote: It just points to a file that doesn't exist, there's nothing to find.

How can someone jump to a system that has been deleted?


RE: blind jump ends up in sirius sector - Texas Red - 05-01-2015

(05-01-2015, 05:29 PM)Black Widow Wrote:
(05-01-2015, 04:46 PM)Alley Wrote: It just points to a file that doesn't exist, there's nothing to find.

How can someone jump to a system that has been deleted?

Systems are never really deleted. They're just cut off from the rest of the sector by removing the jumpholes and repurposing assets. ( Speculation. ) That is likely a system where all unused assets like planets, stations or whatever are kept.


RE: blind jump ends up in sirius sector - Crackling - 05-01-2015

(05-01-2015, 05:45 PM)Texas.Red Wrote:
(05-01-2015, 05:29 PM)Black Widow Wrote:
(05-01-2015, 04:46 PM)Alley Wrote: It just points to a file that doesn't exist, there's nothing to find.

How can someone jump to a system that has been deleted?

Systems are never really deleted. They're just cut off from the rest of the sector by removing the jumpholes and repurposing assets. ( Speculation. ) That is likely a system where all unused assets like planets, stations or whatever are kept.

Well, as I know, they are actually completely removed. Game files contain no any "cutoff" systems except Conn and Bastille.


RE: blind jump ends up in sirius sector - Fluffyball - 05-01-2015

Systems were cut from the mod. Use "show" command into Singleplayer to check that. (It shows all the systems.)


RE: blind jump ends up in sirius sector - Alley - 05-01-2015

(05-01-2015, 07:04 PM)Crackling Wrote:
(05-01-2015, 05:45 PM)Texas.Red Wrote:
(05-01-2015, 05:29 PM)Black Widow Wrote:
(05-01-2015, 04:46 PM)Alley Wrote: It just points to a file that doesn't exist, there's nothing to find.

How can someone jump to a system that has been deleted?

Systems are never really deleted. They're just cut off from the rest of the sector by removing the jumpholes and repurposing assets. ( Speculation. ) That is likely a system where all unused assets like planets, stations or whatever are kept.

Well, as I know, they are actually completely removed. Game files contain no any "cutoff" systems except Conn and Bastille.

they're not actually deleted. We just delete everything in them and leave a jump hole leading out.


RE: blind jump ends up in sirius sector - Crackling - 05-01-2015

(05-01-2015, 08:30 PM)Alley Wrote:
(05-01-2015, 07:04 PM)Crackling Wrote:
(05-01-2015, 05:45 PM)Texas.Red Wrote:
(05-01-2015, 05:29 PM)Black Widow Wrote:
(05-01-2015, 04:46 PM)Alley Wrote: It just points to a file that doesn't exist, there's nothing to find.

How can someone jump to a system that has been deleted?

Systems are never really deleted. They're just cut off from the rest of the sector by removing the jumpholes and repurposing assets. ( Speculation. ) That is likely a system where all unused assets like planets, stations or whatever are kept.

Well, as I know, they are actually completely removed. Game files contain no any "cutoff" systems except Conn and Bastille.

they're not actually deleted. We just delete everything in them and leave a jump hole leading out.

New Anglia?

It doesn't exist now. There was also one "closed" system.