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Help needed - Printable Version

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Help needed - Drax[Trader] - 07-20-2006

Proper turrets like at the mod "Evolutions" they got all turrets, sadly they messed up the equip slots lol.

For the liberty cruiser forward gun, shouldnt it be like singleplayer?


Help needed - Fire_Tzunami - 07-20-2006

I'l try to update that summary every day.


Help needed - Kane - 07-23-2006

Well, here's my shot at it...

These are from the Proposal for Discovery thread.

(Actually, the only suggestion for effecting actual mod development here)
- Contact the people who did the Advanced NPC Wingman Mod and see if they might be willing to modify a version, or give us rights to modify it, so that the Advanced Wingman Mod will work with Discovery ships (Such as MkII version House fighters and so on).

From the Is this Balanced thread.

- Suggestions for Raven Claw:
> Reduce reactor capaticy to that of an Eagle
> Remove two of the gun mounts

- Suggestions for Talon:
> Reduce two level 10 guns to level 9

- Suggestions for Osiris
> Reduce Armor to be more in line with other Battleships
> Reduce energy capacity to somewhere in the range of 6.2 million
> Change Battleship reactors so that they are all within 100K energy of eachother (Depending on number of turrets. Ships with more turrets would have more energy, ships with less would get less then the others)

- Suggestions for Battleship Turrets in general (Taken from several places, just to simplify)
> Reduce energy requirements
> Increase damage so that the weakest BS turret does as much or more than a Codename Gun (Korrd Suggested at least 2000 hull for the weakest battleship weapons)
> Increase range of BS weapons (They actualy have short range because the computer makes all turrets hit the same spot, and with larger ships like the Rheinland battleship, this sevearly reduces the range that it's guns have).

- Suggestions about Capital ships in general (Taken from several sources, just to simplify)
> Gunboats should be anti-fighter. Some slugging ability (Forward Cannon), but best in large groups.
> Cruisers should be primarily anti-battleship and still able to fend off fighters. Best in groups.
> Battleships should be mobile fortresses. Able to take on just about anything that is put in their way.
> Numbers should matter. A lone fighter should not be able to take on a cruiser or battleship, and might win against a gunboat (If the pilot is realy good). A wing of fighters could take on a gunboat easily, quite possibly could take a cruiser, but would need bomber support to take out a battleship.

*May be updated if I find other points to be addressed*


Help needed - gezza999 - 07-26-2006

The Slipstream's hit box is a bit.. errr.. screwy.. You can hit it from the front but not from the back.

Kusari BS: Needs an upgrade / a fix : If you blow off any of the wing / fin bit things then the whole thing just dies...

Talon: Needs to be LESS manuverable then a Titain (spelling?) since it has more firepower.

Ravenclaw: Should have worse then Talon manuverability

Li Dread: Is totaly inferiour to the Osiris... -.- Needs an update or the Osiris needs a downgrade.

Osiris: Take off two of the turret slots, Keep the power the same.


Errr, think thats it, il add more to the post if i can think of them.