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Unreal Tales - FL UE4 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: Unreal Tales - FL UE4 (/showthread.php?tid=130146) |
RE: Unreal Tales - sindroms - 06-03-2015 You could in theory make FL on any game engine regarldess of what you do to avoid copyright issues as long as you can perfectly copy the ship handling and camera behavior. Otherwise it will seem off. RE: Unreal Tales - Council of Commissars - 06-03-2015 -wrong acc- RE: Unreal Tales - SnakeLancerHaven - 06-03-2015 Unity Engine :V @sindroms when u said "50 Thousand Edition" I remembered CoD 4 intro. "50 Thousand people used to live here. Now it's a ghost town." 8| RE: Unreal Tales - sindroms - 06-03-2015 Were they talking about Freeport 7? RE: Unreal Tales - SnakeLancerHaven - 06-03-2015 No they were talking about Pripyat. Coalition Space 8| RE: Unreal Tales - Alley - 06-03-2015 (06-03-2015, 08:35 AM)Snake Wrote: Unity Engine :V C# is slower than C++, so technically as long as it's properly optimized UE4 will always be faster than Unity. RE: Unreal Tales - Venture - 06-03-2015 If only someone actually worked on a freelancer game in the Unity or the Unreal 4 engine, that would be nice. RE: Unreal Tales - Oldum - 06-03-2015 (06-03-2015, 10:12 AM)Oblivion Wrote: If only someone actually worked on a freelancer game in the Unity or the Unreal 4 engine, that would be nice. * Points towards Star Citizen * RE: Unreal Tales - Corile - 06-03-2015 Sorry to disappoint you but Star Citizen is nothing like Freelancer. RE: Unreal Tales - SnakeLancerHaven - 06-03-2015 (06-03-2015, 11:36 AM)Protégé Wrote: Sorry to disappoint you but Star Citizen is nothing like Freelancer. Ye, because you can't jitter in Star Citizen 8) (06-03-2015, 10:12 AM)Oblivion Wrote: If only someone actually worked on a freelancer game in the Unity or the Unreal 4 engine, that would be nice. There was actually a project done on Unity Engine but never realy finished: |