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Unreal Tales - FL UE4 - Printable Version

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RE: Unreal Tales - sindroms - 06-03-2015

You could in theory make FL on any game engine regarldess of what you do to avoid copyright issues as long as you can perfectly copy the ship handling and camera behavior. Otherwise it will seem off.


RE: Unreal Tales - Council of Commissars - 06-03-2015

-wrong acc-


RE: Unreal Tales - SnakeLancerHaven - 06-03-2015

Unity Engine :V

@sindroms when u said "50 Thousand Edition" I remembered CoD 4 intro.

"50 Thousand people used to live here. Now it's a ghost town." 8|


RE: Unreal Tales - sindroms - 06-03-2015

Were they talking about Freeport 7?


RE: Unreal Tales - SnakeLancerHaven - 06-03-2015

No they were talking about Pripyat. Coalition Space 8|




RE: Unreal Tales - Alley - 06-03-2015

(06-03-2015, 08:35 AM)Snake Wrote: Unity Engine :V

@sindroms when u said "50 Thousand Edition" I remembered CoD 4 intro.

"50 Thousand people used to live here. Now it's a ghost town." 8|

C# is slower than C++, so technically as long as it's properly optimized UE4 will always be faster than Unity.


RE: Unreal Tales - Venture - 06-03-2015

If only someone actually worked on a freelancer game in the Unity or the Unreal 4 engine, that would be nice.


RE: Unreal Tales - Oldum - 06-03-2015

(06-03-2015, 10:12 AM)Oblivion Wrote: If only someone actually worked on a freelancer game in the Unity or the Unreal 4 engine, that would be nice.

* Points towards Star Citizen *


RE: Unreal Tales - Corile - 06-03-2015

Sorry to disappoint you but Star Citizen is nothing like Freelancer.


RE: Unreal Tales - SnakeLancerHaven - 06-03-2015

(06-03-2015, 11:36 AM)Protégé Wrote: Sorry to disappoint you but Star Citizen is nothing like Freelancer.

Ye, because you can't jitter in Star Citizen 8)

(06-03-2015, 10:12 AM)Oblivion Wrote: If only someone actually worked on a freelancer game in the Unity or the Unreal 4 engine, that would be nice.

There was actually a project done on Unity Engine but never realy finished: