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LF balance. What happened? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: LF balance. What happened? (/showthread.php?tid=132140) |
RE: LF balance. What happened? - Lythrilux - 07-31-2015 Can the sea serpent be made into an LF/VHF hybrid to test the waters for LF balance? Right now it's pretty had and needs it's own specific changes :p RE: LF balance. What happened? - sindroms - 07-31-2015 Making gameplay unique to every class is a better choice than wondering why bombers cannot use fighter guns. On that subject, make Energy Cannons do more damage, so that they are actually scary. 1.00 refire with an even huger spread and slower speed, if necessary. RE: LF balance. What happened? - Swallow - 07-31-2015 (07-31-2015, 12:10 PM)sindroms Wrote: Making gameplay unique to every class is a better choice than wondering why bombers cannot use fighter guns. Making classes evolve in own ways is okay, but there should be at least some argumentation of features, to explain why they are unique. RE: LF balance. What happened? - sindroms - 07-31-2015 The argument is simple. So that the only defining feature of the X class is not a Y class minus two gun slots. RE: LF balance. What happened? - Maskage - 07-31-2015 to be honest I like the way it is now more than those proposed changes... The main reason LPI uses the liberator as its main ship is its survivability. Lone patrol officers are usually ganked by scyllas and outcast dreads, and need to dodge or die. Right now they fill an essential role as scouts being able to go in and get out of a hostile situation. RE: LF balance. What happened? - Blodo - 07-31-2015 (07-31-2015, 11:58 AM)sindroms Wrote: Blodo, what would happen if you would make LFs be the only ships capable of mounting missiles, or perhaps them receiving a specific Class6 missile for long-range engagements, similar to the current Sidewinder at 2k range. The problem with giving LFs a homing missile is that it plays to their current strength too much. The only way LFs will be balanced in their current high agility state is if they are forced to stop dodging when they shoot to maintain accuracy (which basically means they should have only high refire guns), meanwhile with homing missiles they can sit back and launch while not taking any damage. So I'd be very reluctant to allow missiles on LFs without a complete change in their flight mechanics. Quote:Also, homing missiles in general are fun. Don't drop them. Though perhaps move them to a dedicated ''FaF'' ship, rather than spreading them over different types. I don't really agree with the sentiment to remove homing missiles personally, but we need to figure out some way to make spam in group fights from multiple missile users not as effective, especially now that we don't trade bots. RE: LF balance. What happened? - TheFreelancer - 07-31-2015 (07-31-2015, 11:49 AM)Blodo Wrote: The idea for LFs was the following: Make them much less maneuverable (about as fast turning as VHFs), keep the low health and the small models (for some anyway), add these burst damage guns for them and make them be interceptors. That kinda defeats the pourpose of an LF then, being slow turning with powerful guns (also weak and crappy!) , I think you should keep the turning rates the same, and slightly buff the damage of the guns! But the missiles is a good Idea, back to the old, perhaps high energy usage! RE: LF balance. What happened? - Connor - 07-31-2015 I honestly think LFs should have no guns, a new CD just for LFs with extended range and speed with a high hit ratio but low ammo, slightly higher cruise speed, no CMs and keep its manoeuvrability making it a true interceptor. I think that this would bring new gameplay styles to groups that are chasing each other. RE: LF balance. What happened? - TheFreelancer - 07-31-2015 (07-31-2015, 12:39 PM)Snoopy Wrote: I honestly think LFs should have no guns, a new CD just for LFs with extended range and speed with a high hit ratio but low ammo, slightly higher cruise speed, no CMs and keep its manoeuvrability making it a true interceptor. I think that this would bring new gameplay styles to groups that are chasing each other. Nah, you could keep the weapons the same, and do this to them, because if they have no guns, theyre useless in big fights..... RE: LF balance. What happened? - sindroms - 07-31-2015 Actually, here's an idea. Have you considered merging LFs with HFs and freeing up the current LF class (And gear class) for some completely different type of ship? |