![]() |
|
How far can an RP story leave the base lore of Freelancer ? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: How far can an RP story leave the base lore of Freelancer ? (/showthread.php?tid=132321) Pages:
1
2
|
RE: How far can an RP story leave the base lore of Freelancer ? - Oldum - 08-05-2015 (08-05-2015, 12:43 PM)Chance Wrote: I think you'll have to provide more, at least general, idea of what you want to do to get more reaction. First of all, I was curious of how people react to something only having loose connections to what Freelancers main storyline is, before actually deciding on doing anything. And by loose connections, I mean common enemies, or reasons of something happening, events or things you can find in Freelancers ( or Discoverys) lore and using that can connect the "new" story into the main line and so on. (08-05-2015, 01:09 PM)Doria Wrote: The biggest problem new factions not from freelancer lore face, usually, is when - as some pointed out - start to claim stuff that they can't have from the start, like declaring alliances without any RP with said faction, claiming territory/systems/bases instead of just using them, changing/ignoring backgrounds of older factions, etc. To be honest, I1m not planning on a faction. I tried running factions and it's one hell of a thing , at least for me, cause if the given faction doesn't have enough "reputation" amongst people, they are usually ending up on the wrong side of the fence getting left behind. However, for the story I'd like to make soon ™ I wish to follow a line trying to evade wghat you mentioned here, claiming something that I never should have my hands on. Which is indeed the curse of having something non-included in the original concent of the game. @Commissar : These are the kind of things I'm curious about, like : How far can I push the limitations in order to establish the base of the "new" concept and to have something to start everything from. For example, I'm having the idea of ( if it ever happens ) using the Hudson gate ( possible ) catastrophy as a starting point, as I see an oportunity in that which would enable me to start an idea I wanted to do for .. almost since I play Discovery ( since 2009 ) but never had anything to start off with. RE: How far can an RP story leave the base lore of Freelancer ? - Glis - 08-05-2015 Before I took my long break from Disco I was a part of roleplayers in a faction called Virulian Enclave (VE|) some of you might remember us if you had any encounters, that experience was awesome for me, I loved it a lot because it was unique and as you mentioned Oldum, steering away from vanilla Freelancer lore.. Look it up, our lore is still up somewhere on the forums. RE: How far can an RP story leave the base lore of Freelancer ? - Oldum - 08-05-2015 (08-05-2015, 02:29 PM)Glis Wrote: Before I took my long break from Disco I was a part of roleplayers in a faction called Virulian Enclave (VE|) some of you might remember us if you had any encounters, that experience was awesome for me, I loved it a lot because it was unique and as you mentioned Oldum, steering away from vanilla Freelancer lore.. Look it up, our lore is still up somewhere on the forums. Oh, I remember you guys, I was watching what you were doing , as it was kind of what I was looking for. RE: How far can an RP story leave the base lore of Freelancer ? - SnakeLancerHaven - 08-08-2015 The key is, to originated as much as from Vanilla as possible, even involve the Intro (which basicly would add StarLancer story in it too) and there you go. Phantoms = retconned, there were a couple factions that tried it hard to come from a different universe yada yada. But for me the best RP is the one kept inside the Vanilla limits, but being used as good as possible to make something awesome to play with, just push the limits and you'll see. Don't get me wrong, I respect all the RP's that have been done, they're nice, however it doesn't fit Discovery as we do not have much information given from Vanilla. Of course you could say "How about we're being creative" but then you'd see tons of factions and Aliens outta nowhere which realy would ruin the original Feeling of Freelancer. So for me, Vanilla content as good as possible (y) EDIT: Giving examples from Artificial Intelligence and Coalition. The Coalition weren't present in the Vanilla Singleplayer afterwards, but they were a part of the intro and an origin that pretty much is the very reason that Sirius even happened. Else the Alliance wouldn't have to need to run and Sirius prolly never would've been discovered. Or just in the far Future. Artificial Intelligence, as far as for previous AI Factions alien origin just doesn't fit, if anything Human or Unknown. But I think Unknown has brought alot of confusion lately, so there could be something worked on with Human origin, this would still stay everything in Vanilla content as you see, but as soon as you bring Alien origin, it drives away. ^ I think the reason always was the origin, as long as your origin starts from Vanilla then you're good to go. But as soon as you bring in another universe into it, it'll just screw up things. RE: How far can an RP story leave the base lore of Freelancer ? - Alestone - 08-08-2015 (08-08-2015, 05:57 AM)Snake Wrote: ^ I think the reason always was the origin, as long as your origin starts from Vanilla then you're good to go. But as soon as you bring in another universe into it, it'll just screw up things. I think that it depends on how you are writing alternate universe. If you are doing it as background for how the person/faction thinks, but not as a method for having unusual circumstance, it is very doable. The problem that I saw with most attempts is that they attempt to force their changes onto the rest of the game instead of making their character unique in the existing confines. I ran an AI for a little while. It had no idea who had created it, it was not part of any of the factions and it was "young". It could have been from another universe, it could have been the escaped invention of "Mad Scientist X", etc. It didn't know. The point is, it conformed to the existing universe while not conforming to the existing story. It also wasn't a Power that upset the existing framework of other Powers (Liberty, Unlawfuls, etc). RE: How far can an RP story leave the base lore of Freelancer ? - Magoo! - 08-09-2015 Glis Wrote:Before I took my long break from Disco I was a part of roleplayers in a faction called Virulian Enclave (VE|) some of you might remember us if you had any encounters, that experience was awesome for me, I loved it a lot because it was unique and as you mentioned Oldum, steering away from vanilla Freelancer lore.. Look it up, our lore is still up somewhere on the forums. Oldum Wrote:Oh, I remember you guys, I was watching what you were doing , as it was kind of what I was looking for.Phil beat me to the punch. Though it's good to know we still have a fan buzzing around. In short, I'd encourage you to do it however you can. The simple fact of the matter is that Disco is in constant need of spice. In my time here, I have seen nothing but a dilution of originality. The movement of the Southern Alliance to straight LN, Queen Carina's Own into BAF, et cetera. The song has been sung dozens of times in the past years, and the result is always the same: abandoning a unique concept for something which fits the cookie-cut mold of the lore so far. Which is fine, everything has its place, however I like to think of the existing universe as a springboard off of which to launch an idea rather than - contrary to many, perhaps - a box into which I must precisely fit with little deviance. Be bold, be interesting. Worst case scenario, you fall on your face and you're left with one terrible case of nostalgia over how great it was while it lasted. Better than a sour taste in your mouth over how much time you wasted being mediocre. RE: How far can an RP story leave the base lore of Freelancer ? - Sarawr!? - 08-09-2015 In all honesty Oldum, I'd say there's a fair degree of leeway regarding RP that doesn't necessarily mesh with Vanilla Freelancer. Your best bet would be to look around at the current state of things on Disco, like the current main story, current official factions and what they're all about, and the current 'global political environment'. Once you've managed to do all that, as long as whatever you've got in mind doesn't seem too far fetched for the current state of things, I'd say go right ahead and do what you're gonna do. RE: How far can an RP story leave the base lore of Freelancer ? - Adam_Spire - 08-16-2015 I just tried to make Nuremburg in Munich a planet that could grow crops, even did the science to allow slow alteration of the Gemeni worms to not destroy plant life...That went no where as well. Around that time the CR base was totally destroyed though...then they got a brand new fixed game base the next day...I'm not bitter. |