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Mortar/Missile Buff - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Mortar/Missile Buff (/showthread.php?tid=132633) |
RE: Mortar/Missile Buff - Antonio - 08-15-2015 Right, edited that part. What I meant is that they should get a nerf on the dps, but that shouldn't be the primary focus as it can potentially make them useless. Rather than that, focus on other things like projectile speed and spread and then nerf the dps by a balanced amount. RE: Mortar/Missile Buff - Titan* - 08-15-2015 (08-14-2015, 08:37 PM)Traxit Wrote: I, personally, would make Mortars and Missiles more deadly against caps, but try to not give them too much range(for missiles, not mortars) and/or speed, because then people will use Missiles/Mortars instead of cerbs. Actually Yeah, No need to buff their range. -Added Nomad Tundra Cruiser Forward Cannon stats RE: Mortar/Missile Buff - Whenawhere - 08-15-2015 please, no buffs to FWG, especially to gallic one. More then 1 million hull dmg? its ridiculous yea, i would also like to see more diversity in loadouts but this doesnt seem like the right route to take (at least in my opinion) RE: Mortar/Missile Buff - Titan* - 08-15-2015 (08-15-2015, 05:12 PM)Whenawhere Wrote: please, no buffs to FWG, especially to gallic one. More then 1 million hull dmg? its ridiculous Forwards eat more energy now and have more reload time but you are right Gallic one deals too much damage There is two way to see different loadouts, Nerf Cerberus or Buff other heavy turrets. -Gallic Forward Damage reduced to 910.000 also energy now 2.850.000 RE: Mortar/Missile Buff - Titan* - 08-16-2015 bumpin this, so more people can vote RE: Mortar/Missile Buff - mayu20 - 08-16-2015 Buff the missiles, I mean inRP you would espect a missile to be more precise than some cannon. In space the best weapon is always the missile. Lock on target and just goes in for big boom. I always wanted to make a missile cruiser like the ones we have in the real navys. As for mortars, buff the hell out of them. Is hard hitting anything from afar anyway. RE: Mortar/Missile Buff - Titan* - 08-16-2015 I tried this buff on singleplayer, It is perfectly balanced now. However 1 Battleship Missile can destroy all of your cruiser turrets or gunboat turrets. Explosion Radius must be nerfed to fix this issue. RE: Mortar/Missile Buff - TheShooter36 - 08-17-2015 or you can just add a bit more explosion resistance value to cruiser/gb turrets(if explosion_resistance value Works correct) RE: Mortar/Missile Buff - Titan* - 08-17-2015 (08-17-2015, 01:50 PM)TheShooter36 Wrote: or you can just add a bit more explosion resistance value to cruiser/gb turrets(if explosion_resistance value Works correct) Right but if you do that, it can affect nova torpedo too then bombers cant destroy any equipments on cruisers or battleships RE: Mortar/Missile Buff - Antonio - 08-17-2015 Yeah but you never aim for destroying the guns with torpedo anyways. Only thing that you would consider destroying is the thruster, which should be unchanged then. It's actually not a bad idea. |