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Why is Nomad Indie ID not used much? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Why is Nomad Indie ID not used much? (/showthread.php?tid=133511) |
RE: Why is Nomad Indie ID not used much? - Timmy - 12-02-2015 Well, the point here was actually Nomads. Those pink Jellys are what most of Freelancers fan remember first. Wildes can be all coolness in the world, but the iconic place still belongs to Nomads, and I believe that only because of this reason they deserve much more love. RE: Why is Nomad Indie ID not used much? - Lythrilux - 12-02-2015 (12-02-2015, 09:31 PM)Shizune Wrote: Was suggested before, idea was shot down due to how big the selection would be, ZOI and a bunch of other problems, this has been brought up already. What kind of selection? and in regards to the ZoI, keeping it to the Omicrons and Omegas could be balanced enough. To be honest though I think it's perfectly understandable that people would want to fly caps on the ID. Omicrons have always been a cap-orientated environment above other ship classes but I guess the Nammu is meant to soothe that itch. Then again a Gunboat isn't the same as a Cruiser/Battleship. It's a bit of a mistake to use the indie Nomad ID with RP in mind imo. The ID itself is allowed to silently engagement (and according to a green statement Core and Order IDs are allowed to silently engage it as well but I don't think anyone actually does that). The ID is primarily meant to serve as a PvP ID - with those who want the Nomad RP experience to pursue a Morph or K'Hara ID via the appropriate steps. I wouldn't be quick to try and pin any blame on Core for the lack of Nomad activity as indie Nomad activity has never been consistently healthy and I wouldn't blame it on any of the IDs combatants given the nature of the Nomad ID. I do certainly think K'Hara taking a more active interest in it's indies could really help in getting the ID used. Personally I'd just love to see Nomad players (both officials and indies) organizing some raids so that Core and Noms could have a big pew. The last sizeable pew we had with Nomads was this I believe: There's also an indy Nomad/Wild E-chat if people are interested in working with others to get stuff organized. RE: Why is Nomad Indie ID not used much? - Swifty - 04-12-2016 Hurr durr grave dig, whatever. i have unanswered questions and if I made a new thread regarding this, people would say I'm too lazy to search a little. Can't please everyone so screw it. Now, I have a question. During a conversation on Skype, I remembered myself being cheeky by using trial id on my nomad bomber (obviously in the omicrons only, until K'Hara Cblocked me) and I remember exactly why. The Nomad indie ID is the crappiest (sorry for the expression but it's the truth) ID out there. Why? 1. No tractor beam. That means if I kill someone with b/Bs, I can't tractor them to refill. 2. Closed for caps except for the nammu, which is not much considering the extremely small zoi for such a closed id. 3. 15 minutes cloak (or less, either way that's when lots of players lost their will for playing a nomad ) To put it easier, the id is so nerfed it's not even funny. I, myself, can't play nomad with that. So I'd like to ask, is there any chance this could be fixed at some point? RE: Why is Nomad Indie ID not used much? - SnakeLancerHaven - 04-12-2016 Welp, like I once proposed either remove nomad ID completely and make playinf a nomad unique again like old days with only trial ID or give them (like Lyth proposed) cap access, maybe up to Irra. RE: Why is Nomad Indie ID not used much? - Swifty - 04-12-2016 Or add Sirius wide zoi and remove the cap access, as well as allowing indies to tractor things once again. At least make it fairly playable. It's not like they can do much harm anyway, now that there are cloak disruptors left and right. RE: Why is Nomad Indie ID not used much? - Swallow - 04-12-2016 As a RPer I would second this. I prefer Trial ID and I find it sufficient. With indie ID'd players I had unpleasant experience thus It is rather personal point of view. RE: Why is Nomad Indie ID not used much? - Antonio - 04-12-2016 Don't forget the nerf the indie ID recieved which was that they can't RP while cloaked anymore. I still don't understand why that was implemented as any other faction can do it, and bringing it back would make the ID a bit more alluring. There wouldn't be any uncloak-instakilling as RP would still remain as a mandatory, but they could do it while cloaked. RE: Why is Nomad Indie ID not used much? - Backo - 04-12-2016 I do agree with the no tractor beam issue. I doubt it can be a game breaking issue even if you plan to noRP attack people for their regens. Only issue I can see with caps is instant decloaking to engage people point blank for instant kill. But that is more an issue of my next point: Cloaks are cancer anyways, infinite ones more so. Also isn't the new Nomad VHF Predator good? I've fought a few people flying it and it seems good in my eyes. RE: Why is Nomad Indie ID not used much? - Skorak - 04-12-2016 I fear that people will farm nomads with their nomads if you allow tractor beams. Yes the VHF is ridiculously overpowered and annoying. RE: Why is Nomad Indie ID not used much? - Haste - 04-12-2016
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