![]() |
|
Intelligence Faction cloaks (suggestion) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Intelligence Faction cloaks (suggestion) (/showthread.php?tid=133952) |
RE: Intelligence Faction cloaks (suggestion) - Laz - 12-16-2015 (12-16-2015, 05:13 PM)sindroms Wrote: I always thought that cloaks should only remove your name from someones scanner. Not remove you visually. I love that idea, but maybe make a separate devise for it? I dunno, Scanner Jammer? RE: Intelligence Faction cloaks (suggestion) - Char Aznable - 12-16-2015 (12-16-2015, 05:13 PM)sindroms Wrote: I always thought that cloaks should only remove your name from someones scanner. Not remove you visually. it'd be awesome if that would be ingame, but a cloak is a different matter imo. RE: Intelligence Faction cloaks (suggestion) - WesternPeregrine - 12-16-2015 (12-16-2015, 05:13 PM)sindroms Wrote: I always thought that cloaks should only remove your name from someones scanner. Not remove you visually. I wouldn't mind having a camouflage equipment that would mess up with scanners only, and not render you invisible. the current suggestion is based on what we have right now, and it's based on what currently is called cloaking devices. Also, I think there were rules imposed (server and house rules) that rendered cloaked intel not acceptable for following rp. RE: Intelligence Faction cloaks (suggestion) - Texas Red - 12-16-2015 (12-16-2015, 05:13 PM)sindroms Wrote: I always thought that cloaks should only remove your name from someones scanner. Not remove you visually. Cloaks are turning things invisible. That tech exists in fl lore. What you're suggesting would be an ECM. Electronic Countermeasure, first designed in WWII by dropping TINFOIL out of planes to jam radar. Its a great idea. RE: Intelligence Faction cloaks (suggestion) - sindroms - 12-16-2015 Also, the bulldog would get a +3 bonus to camo. RE: Intelligence Faction cloaks (suggestion) - Laz - 12-16-2015 You know what, this is being requested. RE: Intelligence Faction cloaks (suggestion) - Alestone - 12-16-2015 I think the idea of a stealth technology that reduces scanner capability is a good one. Same method as Cruise, Core inactive while in use Does NOT require batteries because it consumes the Core while operating Vulnerable to cloak disruptor Fits in the Counter Measure slot Cannot operate at the same time as a Cloak Does not render the ship invisible, just less scanner range This would give scouts and such more potential since they could theoretically get in closer without being seen. RE: Intelligence Faction cloaks (suggestion) - The Savage - 12-16-2015 (12-16-2015, 05:54 PM)Chance Wrote: Fits in the Counter Measure slot FYI, they cannot operate at the same time, as CM is the mount for cloak. Only, like, three ships in entire game have double CM. RE: Intelligence Faction cloaks (suggestion) - Laz - 12-16-2015 The only issue that i think we would need to have a rule against, is using it to get away. As people would not be able to select this, when running away people could use this to avoid being targeted by Cruiser Disrupters. RE: Intelligence Faction cloaks (suggestion) - Alestone - 12-16-2015 (12-16-2015, 05:58 PM)FluffReborn Wrote:(12-16-2015, 05:54 PM)Chance Wrote: Fits in the Counter Measure slot I am aware of that, but those ships are why I suggested it. Being able to cloak and stealth at the same time would allow you to shift from one to the other if you had both without a period of detection. I didn't want, "Running out of batteries, shift to stealth while still cloaked". |