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Discovery's FLHook is now open source - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Community Contribution (https://discoverygc.com/forums/forumdisplay.php?fid=260) +----- Thread: Discovery's FLHook is now open source (/showthread.php?tid=134433) Pages:
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RE: Discovery's FLHook is now open source - Alley - 12-31-2015 (12-31-2015, 03:52 PM)Laz Wrote: Let me know when its updated. I'm not updating anything. I already stated it in the OP. RE: Discovery's FLHook is now open source - Laz - 12-31-2015 Yeah i'll be honest even after reading the plugin_documentation this is still so confusing. RE: Discovery's FLHook is now open source - Rebirth - 01-02-2016 After reading through this messy ... "code", if it deserves the title (on times you have included heavy libraries 5 times into the same file, ok, ok..) You can add a PlayerBase exception, this will stop people abusing them and having nearly endless cash. The Code is written in C but fully compatible to your Cpp source, you can convert it easily, I've commented the critical part with Cpp equivalent functions > http://pastebin.com/fcz5nUu4 And since you are using them in DLLs replace the int main(...) with a function name ... e.g. int EXPORT baseDealerEx(...) , export as #define in the headers. I hope you don't mind when I take a copy of the source you gave us and use it for my own purpose. Thank you by the way. RE: Discovery's FLHook is now open source - Alley - 01-02-2016 (01-02-2016, 06:50 PM)Rebirth Wrote: After reading through this messy ... "code", if it deserves the title (on times you have included heavy libraries 5 times into the same file, ok, ok..) Keep in mind a large amount of this code is between 6 and 9 years old and went through many different hands. Things have greatly improved over time and if you find "messy code" you're welcome to do the proper modifications, test them and send a pull request. I'm sure what's left of FLHook coders spread over the last few FL mods standing will appreciate. If you want to implement new stuff, same thing. Do the modifications to the plugin to integrate your code and send a pull request. I'm not going to convert your code myself. RE: Discovery's FLHook is now open source - Rebirth - 01-02-2016 (01-02-2016, 07:08 PM)Alley Wrote:(01-02-2016, 06:50 PM)Rebirth Wrote: After reading through this messy ... "code", if it deserves the title (on times you have included heavy libraries 5 times into the same file, ok, ok..) I've send this part of code due to the missing AntiCheat sources so you can take an explicit look at it and rework yourself since that is a sensitive part of the source. It might be a messy code and full of bugs but it's like the holy bible of FLHook. RE: Discovery's FLHook is now open source - Ichiru - 01-02-2016 Awesome! Open-source is the way to go with this game, for historical purposes. RE: Discovery's FLHook is now open source - Cyberluke - 08-31-2022 @Teerin Hi, I have created support thread about Win XP. Current error: D3D_DEVICE LOST https://discoverygc.com/forums/showthread.php?tid=193980&pid=2272788#pid2272788 Also I had to get VCREDIST_x86 from Archive.org as Microsoft official website backported and backdated all VCREDIST_x86 and removed DLLs on purpose, so it breaks Win XP compatibility! They modified 2015 distribution installer even. I will need to recompile: C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(2292) Do I need any special access? |