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AI ID - adjustment proposal - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: AI ID - adjustment proposal (/showthread.php?tid=135193) |
RE: AI ID - adjustment proposal - HassLHoFF™ - 01-19-2016 OP UPDATED RE: AI ID - adjustment proposal - The Savage - 01-19-2016 The updated OP is even worse... :| RE: AI ID - adjustment proposal - HassLHoFF™ - 01-19-2016 (01-19-2016, 07:56 PM)FluffReborn Wrote: The updated OP is even worse... :| Indeed, that might be a little too extreme. Updated OP again. RE: AI ID - adjustment proposal - Garrett Jax - 01-19-2016 Hasselhoff, there is no way you are going to be able to turn the AI ID into a terrorist ID. I admire your persistence, but you've been told no several times already. RE: AI ID - adjustment proposal - HassLHoFF™ - 01-19-2016 (01-19-2016, 08:00 PM)Garrett Jax Wrote: Hasselhoff, there is no way you are going to be able to turn the AI ID into a terrorist ID. I admire your persistence, but you've been told no several times already. I seriously don't get why you are still accusing me into "turning" the AI ID into a terrorist ID phantom ripoff. I just like to remind you to the old AI ID without exception line for transports. You guys have changed the ID like it is now and you have changed it without any notification, question, idea or anything else while I was leading the official faction. Do you call this a cool move? Code: The former ID (2012) was:I had once made a mistake, therefore, the whole faction had received its sanction. Haven't I stated my intention already in the OP to be able to play the faction in a realistic way without being unbalanced? Or do you just want to restrict to something that makes it only half-playable? Please explain me the sense behind this? RE: AI ID - adjustment proposal - Garrett Jax - 01-19-2016 Giving a faction the ability to attack transports is a recipe for grief. Particularly to a faction leader that has proven time and again he cannot be trusted. I don't need to go into the reasons why I state this, do I? RE: AI ID - adjustment proposal - Antonio - 01-19-2016 Treating transports as combat targets is one of the most abusable lines of any ID, ever. It definitely shouldn't be given to the AI ID. RE: AI ID - adjustment proposal - The Savage - 01-19-2016 Errrr, that's original line from AI ID I believe... RE: AI ID - adjustment proposal - HassLHoFF™ - 01-19-2016 (01-19-2016, 08:35 PM)Garrett Jax Wrote: Giving a faction the ability to attack transports is a recipe for grief. Particularly to a faction leader that has proven time and again he cannot be trusted. I don't need to go into the reasons why I state this, do I?So, why revoking it from the AI in first place, I underline, without asking/informing/talking about it with the official faction? Of course, you need to go into reasons or do you think I am/was the only player of AI? Furthermore accusing me of being untrustful is a nice statement within a conversation, even I had explained my reasoning. Another cool move Jax and a quite arrogant one again. RE: AI ID - adjustment proposal - HassLHoFF™ - 01-19-2016 OP updated once again. |