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Docking module system - Printable Version

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+--- Thread: Docking module system (/showthread.php?tid=135353)

Pages: 1 2


RE: Docking module system - Laz - 01-24-2016

If i am not mistaken, Disco uses its own edited and unique version, to prevent cheaters from using the same methods to get past them... i think....


RE: Docking module system - Epo - 01-24-2016

Hmm, then we could be able to try it, if devs wishes to, I guess. Sent additional PM to make sure...
I'm not sure if it will work fine with Disco, but well, if does, it would be interesting. Imagine carriers carrying a lot of snubs Big Grin


RE: Docking module system - Laz - 01-24-2016

Like alley said though the plugin at the moment is buggy... and needs to be rewritten.
Its just a long process.

I am trying to learn FLHook Code but despite its similarities with other languages i used, its still difficult.


RE: Docking module system - HeyImRuu - 01-25-2016

(01-24-2016, 10:26 PM)Laz Wrote: I am trying to learn FLHook Code but despite its similarities with other languages i used, its still difficult.
All someone would need is some understanding of C++ since that's what hook is written in. Even easier to move into C++ if you already understand other C type languages.


RE: Docking module system - Oldum - 01-25-2016

(01-24-2016, 04:15 PM)FallenKnight Wrote: My suggestion with different docking module types was like:
- BAF Fighter Docking Module - spawning 1 Templar (with fixed build)
- BAF Bomber Docking Module - spawning 1 challenger (with fixed build)
So both snubs would be "BAF IFF/ID" and target "red" enemies. It would be an issue if the NPCs start chasing targets instead to sit around the carrier...so maybe this is not good idea for Disco possibilities. Unless there are some sort of commands to be build - that would control the snubs like /attack_Target /defend_Target and etc...Carrier with no access to control his snubs (npcs) wil do nothing but spawns random useless npcs.
This to be done for all factions with carriers would require a lot of work and definitely is not priority but its just suggestion.

The Epo's idea is easier to be done and if he have contacts with people that could make it working, then no need to make things complicated.

Personaly, I pretty much like this idea, even more then the infinite fighters docking to a docking module.
Although anything that makes docking modules better then a fancy garage is the better Smile


RE: Docking module system - Epo - 01-25-2016

(01-24-2016, 10:26 PM)Laz Wrote: Like alley said though the plugin at the moment is buggy... and needs to be rewritten.
Its just a long process.

I am trying to learn FLHook Code but despite its similarities with other languages i used, its still difficult.

Eh, so it seems that I've misunderstood the problem. I thought that 3 lines of text wouldn't be enough for fixing it... It was just too simple. Well, good luck with fixing the plugin then, maybe the unlimited docking stuff isn't lost yet though Smile Good luck!

Since the whole plugin I was speaking about was developed by Eagle from Eagle Universe, I can't help much as well. Well, good luck once again.