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2 Ships with Jumpdrives IV - Mythbusters needed - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: 2 Ships with Jumpdrives IV - Mythbusters needed (/showthread.php?tid=136355) Pages:
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RE: 2 Ships with Jumpdrives IV - Mythbusters needed - Findarato Veneanar - 02-22-2016 (02-22-2016, 06:33 PM)Scourgeclaw Wrote: Alley magicWe need to copywrite this. RE: 2 Ships with Jumpdrives IV - Mythbusters needed - Hannibal - 02-22-2016 (02-22-2016, 06:33 PM)Scourgeclaw Wrote: Testing is pointless. There's legitimately no way to synchronize them to activate at precisely the same time unless you pull some Alley magic.but there's still the question if the one that activated later will still be able to jump on the other side or will be cancelled.. my guess is the latter RE: 2 Ships with Jumpdrives IV - Mythbusters needed - Big_B - 02-23-2016 (02-22-2016, 06:37 PM)Hannibal Wrote:(02-22-2016, 06:33 PM)Scourgeclaw Wrote: Testing is pointless. There's legitimately no way to synchronize them to activate at precisely the same time unless you pull some Alley magic.but there's still the question if the one that activated later will still be able to jump on the other side or will be cancelled.. my guess is the latter Exactly! I dont know how to test it but I want to know RE: 2 Ships with Jumpdrives IV - Mythbusters needed - sasapinjic - 02-23-2016 (02-23-2016, 12:30 AM)Big_B Wrote:It only need 3 players for test , 2 with MK IV jump drives and one transport to drag and jettison enough fuel near them .(02-22-2016, 06:37 PM)Hannibal Wrote:(02-22-2016, 06:33 PM)Scourgeclaw Wrote: Testing is pointless. There's legitimately no way to synchronize them to activate at precisely the same time unless you pull some Alley magic.but there's still the question if the one that activated later will still be able to jump on the other side or will be cancelled.. my guess is the latter RE: 2 Ships with Jumpdrives IV - Mythbusters needed - HeyImRuu - 02-23-2016 To save you some of the work... RE: 2 Ships with Jumpdrives IV - Mythbusters needed - Hannibal - 02-23-2016 (02-23-2016, 08:38 AM)RamRawR Wrote: To save you some of the work... maybe you could find the answer if you jumped to two different locations? RE: 2 Ships with Jumpdrives IV - Mythbusters needed - Findarato Veneanar - 02-23-2016 Siriusly, testing is pointless in this, only direct knowledge of the code can give you the answer. RE: 2 Ships with Jumpdrives IV - Mythbusters needed - HeyImRuu - 02-23-2016 I'm not sure what you think the code is like but I can tell you there is no process of deciding what happens if two activate together in there, it would purely be which one activated first moves both ships while the second fails to transfer the ships to another system because they are already being moved. If there was more of a delay between jumps however, I'm sure it would jump twice. RE: 2 Ships with Jumpdrives IV - Mythbusters needed - Big_B - 02-23-2016 (02-23-2016, 09:57 AM)RamRawR Wrote: If there was more of a delay between jumps however, I'm sure it would jump twice. ![]() And don't forget to blow it up afterwards with C4 |