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How to fix the problem where activity is not spread evenly across Sirius - Printable Version

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RE: How to fix the problem where activity is not spread evenly across Sirius - Reid - 03-04-2016

Gallia's already at war with two houses, a major unlawful minihouse, and has a civil war going on. The lawfuls there have more than enough people shooting at them. And I wouldn't call it a dead end house, there are trade routes coming out of Gallia. I sometimes smuggle stuff in and out for an alright profit. Not as good as ore, but it's something. And the house has been opened to Sirians, it has been for years. You need to (or you used to) register with the GRN to be allowed in, which I think fits since they've been in isolation for the last 700 years and don't want everybody flooding it. If a few people would just log in Gallia and tough out a little bit of solitude for others to start coming to check out the activity, I think it could work. It worked for the GRP, and I think it'll work again

and to practice what I preach, I will be doing stuff in Gallia to try and get others coming in


RE: How to fix the problem where activity is not spread evenly across Sirius - WesternPeregrine - 03-04-2016

Some of the problems of the spatial design of Gallia, that are most notorious, are (in my opinion):

- It's peninsular position. You only cross into Gallia IF you really want to go into Gallia. No passing Gallia to get to the other regions in any way, which is the most valuable trait of house traffic. Sirian Houses are either the destination or the (almost obligatory) point of passage to any trade or travel. Gallia only works as a destination or an origin point, which is aggravated if there are no native activities happening.

- It has it's main Antagonists residing Out of the House itself. And I don't mean war with other houses, or Outcasts invading from the nearby Omicrons or so. I mean having the Council basing it's activity on the other side of the Taus, a border world region. Imagine if the Hessians were based in Tangier or Gran Canaria, and not right beside the Rheinland core worlds? Corsairs and Outcasts suffer from the distances to their enemies at home (Omicrons) and abroad (House raids), and so does Gallia, with most of the lore development focused on the abroad aspect.

Edit: expanding on this, imagine how different it would be if the Council (or Normandy), were an enclave within Gallic space, like Champagne tries to be? If the Council activity was focused there, and then tried to break through Gallic lines to reach out to their outside allies and supplies, it would create Activate the routes that the Gallics should be active in to intercept smugglers and supporters trying to come in or out of the Champagne enclave.

Gallia routed most of their enemies (Bretonians, Kusarians, Colonials) out of their closest neighbouring region (Taus), creating a too wide safe haven of Gallic activity within the House. On the other side, the Council and Colonials relocated to a sort of exile beyond this unreachable barrier space, which leaves them in a more comfortable position, with their friends and trading partners on their backs, and an occupied but not expanding Gallic space for them to dip their toes and commit as much as they want. Taking overextension and reach of factions is good, I think, but the plan focused on making Gallia over expand, while at the same time giving enough room for their enemies to run away to safety and be contented with contesting one border system or two (far away from the Gallic core).



Removing the peninsular status of Gallia would improve its chances, in my opinion, but it still needs a little something else to make it really shine as bright as the other regions. A story and lore was laid down for it, but I don't see it being played out, either by it's natives, or by it's neighbours.



Out of the 3 versions in the post, the third one seems the one that most closely resembles the original design. Making the border worlds the regions where corporations try to expand their economic pursuits, and being exposed to the reaches of the edge world raiders and local and smaller criminal groups. The Outer regions being vast expanses where few survive and fewer thrive, due to the distance of civilization and the persistent (and alien) dangers of the region.

Special care has to be taken regarding the interconnectivity of the different regions. Border regions (Taus, Sigmas, Omegas) are important because: they connect the houses, and provide passage to the Omicrons. Should any of these be compromised (direct house-house connection, direct house-omicron connection), said region suffers.

Liberty by lore is in the centre of the Galaxy, or so it was thought to be until the 800ys. Like in real life history, new discoveries and contacts change the size of the known world (or space), and what it was absolute before becomes more relative later.


RE: How to fix the problem where activity is not spread evenly across Sirius - Lythrilux - 03-04-2016

Also just going to say that in that diagram it looks like Kusari has direct access to the Omegas. That's not intended.


RE: How to fix the problem where activity is not spread evenly across Sirius - WesternPeregrine - 03-04-2016

(03-04-2016, 11:19 PM)Lythrilux Wrote: Also just going to say that in that diagram it looks like Kusari has direct access to the Omegas. That's not intended.

It also gives the idea that travel between Liberty and Gallia is to be done by crossing all 3 of the border regions, which I guess it's also not intended.

Considering that Liberty does shift in position, and Gallia is brought more in line with the other houses in terms of space, how would one go about defining the links between the two of them? Have a small set of independent world between them (same ones as bretonia?), have a link to the Taus (to the Omegas? To the Sigmas?) ?


RE: How to fix the problem where activity is not spread evenly across Sirius - Durandal - 03-04-2016

As much as this design makes sense to me and I see what you're trying to do here, it's way too much work to ever be feasible and will not be happening. A better solution would be to simply move Gallia and have it 'under' or 'over' Sirius in a different layer of the universe map connecting to all of the houses.

But truthfully you're not very likely to see that happen either.


RE: How to fix the problem where activity is not spread evenly across Sirius - Lythrilux - 03-04-2016

(03-04-2016, 11:25 PM)WPeregrine Wrote:
(03-04-2016, 11:19 PM)Lythrilux Wrote: Also just going to say that in that diagram it looks like Kusari has direct access to the Omegas. That's not intended.

It also gives the idea that travel between Liberty and Gallia is to be done by crossing all 3 of the border regions, which I guess it's also not intended.

Now that IS intended Tongue

(03-04-2016, 11:25 PM)WPeregrine Wrote: Considering that Liberty does shift in position, and Gallia is brought more in line with the other houses in terms of space, how would one go about defining the links between the two of them? Have a small set of independent world between them (same ones as bretonia?), have a link to the Taus (to the Omegas? To the Sigmas?) ?

I could see two options:
A. Cortez/Magellan, Galileo/Kepler and Bering/Hudson are all merged with their respective 'pair' and are placed across the middle of the map as various Independent Systems.
B. Galileo, Kepler, Hudson and Bering all remain as Border systems between their houses (because they can still fit nicely between them). I'm still a bit unsure about what could be done with Cortez and Magellan though. Either deletion, or (i.e) Cortez could be placed near Bretonia and Magellan could be placed near Liberty.

(03-04-2016, 11:36 PM)Durandal Wrote: As much as this design makes sense to me and I see what you're trying to do here, it's way too much work to ever be feasible. A better solution would be to simply move Gallia and have it 'under' or 'over' Sirius in a different layer of the universe map connecting to all of the houses.

But truthfully you're not very likely to see that happen either.

That actually seems like a good idea, and a million times simplier than this suggestion. Why would a 3D map not be likely though?


RE: How to fix the problem where activity is not spread evenly across Sirius - Durandal - 03-04-2016

(03-04-2016, 11:36 PM)Lythrilux Wrote: That actually seems like a good idea, and a million times simplier than this suggestion. Why would a 3D map not be likely though?

It's still quite a lot of work in terms of economy, and you have to work out the kinks in regards to certain lore bits. (Why did Gallia not directly invade Liberty?), etc.


RE: How to fix the problem where activity is not spread evenly across Sirius - Reid - 03-04-2016

(03-04-2016, 11:46 PM)Durandal Wrote: It's still quite a lot of work in terms of economy, and you have to work out the kinks in regards to certain lore bits. (Why did Gallia not directly invade Liberty?), etc.

Jumpholes and magnets. Some new jumpholes could appear because space is unpredictable


RE: How to fix the problem where activity is not spread evenly across Sirius - moebus - 03-05-2016

Interesting proposal, but I don't think moving systems can solve the problem of decreasing activity on disco.
Activity is not only generated by the locations of the systems and the paths between them.
Activity is far more complex and is probably more influenced by the expectations of players and what the mod can offer.

As I see it, moving the systems would generate some activity on the short term because it would offer something new to the players. But soon, activity would drop again because the main problems that reduce activity would not have been solved. Also, it should be expected that some players wouldn't like the new map and will simply leave the server. So in the end, the community would probably get smaller than now.

Considering (1) the amount of work needed to adapt the mod to one of these proposals and (2) the lack of guarantees that such proposals would truly enhance activity, I don't think it is a good idea. I guess it would be more efficient to work on other activity drivers. Maybe, submitting a survey to players to know what they want would be a good start.


RE: How to fix the problem where activity is not spread evenly across Sirius - Black Widow - 03-05-2016

(03-04-2016, 09:47 PM)Geneva Shipping Platform Wrote: The real problem:
Galia is at war, no one whants to keep fighting forevercause if they die they have to switch character.
No one fiights them , for the same reason, that why the war is being fought by the npc, or by Bretonia players VS the Galia NPC, or the few Galia players VS bretonian npcs.
Theres a war that the players cant fight, cause the rules dont let them wake up.
There is no activity because there are players leaving the server... and you can always say: "yes iv seen many players come and go over the years."
I wonder... why do peapole leave?...
The game is virtualy unplayable, the RP took over too muuch, the fact is you cant do nothing, you can mine and trade and do some kind of... "piracy", wich always ends in the trader giving you couple milions. Oh... and you can build a PoB wich will keep a player here a lil bit longer... but then...?
In one word its becoming BORING
Evolution is needed, review the rules review the tecnology charts, make the game dynamic or watch it die.
(a Freelancer with tecnology compatibility issues??? Seriously? What kind of freelancer is that?)
Just a thought.

I agree with this