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Increasing weapons range across the board - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Increasing weapons range across the board (/showthread.php?tid=137062) Pages:
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RE: Increasing weapons range across the board - Lennox - 03-15-2016 I don't think that there's really a need for something like this. If anything, it would make fighters the best possible ships there are again like some time ago, literally countering everything from gunboats up to battleships if the numbers are there. It's good the way it is, to be honest. RE: Increasing weapons range across the board - Unlucky_Soul - 03-15-2016 (03-15-2016, 02:24 PM)Lennox Wrote: If anything, it would make fighters the best possible ships there are again like some time ago, literally countering everything from gunboats up to battleships if the numbers are there. In what way? Do elaborate RE: Increasing weapons range across the board - Unlucky_Soul - 03-15-2016 (03-15-2016, 12:40 PM)Egmund Tauber Wrote: There is a huge list of very negative effects, but the one most common one is that the ''effective range'' of engagement will not change for most ships. Understood. But what if we left all things unchanged except increase range? What impact would it have? Some scenarios would be nice like snub vs snub, Snub vs GB, Cruisers etc.... Caps vs Caps.... Get my drift? RE: Increasing weapons range across the board - Lennox - 03-15-2016 Given their small shapes but still potent weaponry a squadron of just 5 fighters with these range buffs would probably be able to destroy a whole fleets after some time if there are no other fighters to counter them. Say they have like 1k range, no gunboat, no cruiser or secondary turrets on BS's will be able to push them back, since the fighters can always stay at a safe distance, where as atm they need to get dangerously close and give the bigger ship an opening to just give it a smack and potentially kill the snub. It's a form of balance in the end. Fighters are close quarter specialists and should stay that way imo RE: Increasing weapons range across the board - Unlucky_Soul - 03-15-2016 Well I did say increased range across the board. which means all guns range increased. The gunboats, cruiser and Battleship guns too will increase. Which means they can engage the enemy at farther range than before RE: Increasing weapons range across the board - Clavius - 03-15-2016 (03-15-2016, 02:50 PM)Unlucky_Soul Wrote: Well I did say increased range across the board. which means all guns range increased. The gunboats, cruiser and Battleship guns too will increase. Which means they can engage the enemy at farther range than before Yea, but I doubt you can hit a snub that is more then 1k away from you RE: Increasing weapons range across the board - Lennox - 03-15-2016 Aye, you did say that. However, it won't affect fighters much. The increased range of cap guns just means more time to dodge for fighters, which are still the biggest problem in a case of this RE: Increasing weapons range across the board - nOmnomnOm - 03-15-2016 Lol more range on a snac and nova? I can just hear the cap tears brewing... RE: Increasing weapons range across the board - sasapinjic - 03-16-2016 Yeah sure , giving SNUBs 2 k range , why not , they got all else already !
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