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Vigilante ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Vigilante ID (/showthread.php?tid=137180) Pages:
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RE: Vigilante ID - Haste - 03-19-2016 My only worry is that it competes heavily with house-specific lawful factions such as the police, which are often already struggling to be active. Maybe something like this is better left as an SRP, albeit one that should be relatively easy to get. RE: Vigilante ID - The Savage - 03-19-2016 (03-19-2016, 01:53 PM)Haste Wrote: My only worry is that it competes heavily with house-specific lawful factions such as the police, which are often already struggling to be active. Maybe something like this is better left as an SRP, albeit one that should be relatively easy to get. There's three things that Vigilantes do not have access to: transport, gunboats and cruisers - while house police does, even Xenos having access to transports. I think it would not be a problem in that matter, Haste. Vigilante ID would only use Fighters and Freighters, I have thought it out pretty well. You must also take into account that Vigilante ID would be also target for said house police factions. RE: Vigilante ID - SnakThree - 03-19-2016 You thought it out well? Why would Vigilante not use small transport? RE: Vigilante ID - The Savage - 03-19-2016 (03-19-2016, 02:03 PM)Snak3 Wrote: Why would Vigilante not use small transport? Fighter and Freighter limitation, due to quite wide ZOI (which is, ID technically being ZOI-less). However, take away the line about contraband and give it access to small transports. |