![]() |
|
Generic IDs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Generic IDs (/showthread.php?tid=137577) |
RE: Generic IDs - Shiki - 03-31-2016 (03-31-2016, 12:15 PM)sindroms Wrote: Dunno, Antonio. But there was only one freelancer. so I'm pretty sure game name was pointing on Trent. And yeah, Antonio, good point, don't know about the others, but I would like to see Smuggler and Mercenary IDs around. RE: Generic IDs - The Savage - 03-31-2016 Smuggler ID is a very bad idea. As Snak3 said, since ID are visible inRP the players bearing that ID will be persecuted on sight. RE: Generic IDs - Oldum - 03-31-2016 (03-31-2016, 01:14 PM)Toris Wrote: Smuggler ID is a very bad idea. As Snak3 said, since ID are visible inRP the players bearing that ID will be persecuted on sight. That's why I said there is no need to make an Independent Trader and Smuggler ID separate, make the trader ID quasi-lawful and go from there. RE: Generic IDs - Impyness - 03-31-2016 I personally think the FL ID is completely fine when used by a single individual, but becomes extremely too good when it's used by a faction. If the faction in question is official (or if sponsored) they can even set up their own bounty board to bounty people they dislike sirius-wide for a rediculously low sum of credits, such as one million. Then they are allowed to not only engage that group sirius-wide but can even treat those ships as combat targets. On top of this, as can be seen http://lh.discoverygc.com/software/index# here, if you look under the transponder spoofer and look at the Freelancer ID in the left box, you can see that the only rephacks they have are to nomads and wild. Freelancers literally have a total of 4 rephacks. They can dock and fly through literally anywhere else which means that the ID is very good for casual trading, and literally unbeatable when it comes to any kind of roleplay delivery. Why wouldn't you simply turn to a Freelancer group, when they can dock anywhere and get literally anything? RE: Generic IDs - Laz - 03-31-2016 (03-31-2016, 01:24 PM)Impyness Wrote: I personally think the FL ID is completely fine when used by a single individual, but becomes extremely too good when it's used by a faction.A very good point considering that the very idea of a faction, mean they can not be Freelancers. They are now unified. RE: Generic IDs - Hannibal - 03-31-2016 i think FL ID should be kept as it is,however i would like to see a smuggler id(without the bounty hunting/escorting part) a researcher id(without bounty hunting and with new features introduced by 2017's summer )and an explore id that doesn't need fuel for JD2 and JD3 but will need for JD4 (or equipment won't occupy space)
RE: Generic IDs - TheFreelancer - 03-31-2016 Being honest, I see no problem with a generic Freelancer ID, They can do pretty much everything they want, within the limits/rules EG: Cant use transports with more than 3600 cargo, Thats is a downside if you want to be a trader, There are also limitations to the ships you can use, like you cant use certain tech/ships, and you cant use any cruisers/battleships at all! I honestly think its fine for now, these rules have just got to be enforced a bit more strictly, to prevent issues! RE: Generic IDs - nOmnomnOm - 03-31-2016 (03-31-2016, 12:43 PM)Foxglove Wrote: Shouldn't the Smuggler ID have a line "Can transport contraband", because the "Cannot participate in unlawful actions except as described above" would prohibit actually smuggling unless it is explicitly mentioned in the ID that this exception is permissible? smuggling is not considered unlawful activity in terms of rules. Weird, I know, but that's what it is. RE: Generic IDs - Laura C. - 03-31-2016 (03-31-2016, 02:03 PM)nOmnomnOm Wrote:Smuggling is just type of trading. It is logical that it is not considered as unlawful by server rules, because unlike for example piracy, legality of your cargo depends on area where you are. In some house your cargo is illegal, then you move to next one and it becomes perfectly legal. Thus if smuggling would be considered unlawful action, then for example flying illegal ship would have to be too as it is similar situation.(03-31-2016, 12:43 PM)Foxglove Wrote: Shouldn't the Smuggler ID have a line "Can transport contraband", because the "Cannot participate in unlawful actions except as described above" would prohibit actually smuggling unless it is explicitly mentioned in the ID that this exception is permissible? RE: Generic IDs - Durandal - 03-31-2016 Leave it as is and stop nerfing things. |