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ID changes Feedback - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: ID changes Feedback (/showthread.php?tid=137839) |
RE: ID changes Feedback - Tommeh - 04-07-2016 (04-07-2016, 07:24 AM)Snak3 Wrote:(04-07-2016, 07:22 AM)sindroms Wrote: Which was a very dumb choice. And RM wondering around Omicrons isn't dump enough already cause they are missing action in their home systems, aka actual war to have. RE: ID changes Feedback - SnakThree - 04-07-2016 (04-07-2016, 10:17 AM)Tommeh Wrote:(04-07-2016, 07:24 AM)Snak3 Wrote:(04-07-2016, 07:22 AM)sindroms Wrote: Which was a very dumb choice. Hessians. Wilde. Corsairs. RE: ID changes Feedback - Lythrilux - 04-07-2016 None of those groups will ever be a replacement for an entire house to war with. RE: ID changes Feedback - Laura C. - 04-07-2016 (04-07-2016, 10:17 AM)Tommeh Wrote:It actually isn“t that dumb if you are willing to think about it. Of course the form in which it happened so far was not good at all, but it is pointless to return to the mistakes of the past now. Omicrons are home of several Rheinland enemies (Corsairs, Order, Nomads) but also friendly entities (The Core, there are also some shady deals with Outcasts). Now when war with Liberty is over, from my point of view it is only logical Rheinland will use some of its available forces to send them to closest Omicrons (which are now directly connected to Rheinland through Munich and Luneburg/Sigma-15) to strike enemies in their territory. Simply, if you make enemies busy in their/neutral territory, they have less opportunities and power to fight in your territory. But whole thing should be RPed properly.(04-07-2016, 07:24 AM)Snak3 Wrote:(04-07-2016, 07:22 AM)sindroms Wrote: Which was a very dumb choice. And regarding the war with Liberty - it was excellent activity source for incredibly long time, no doubt about that. However people tend to remember only the good times of it and forget that lot of people became bored over time (and you can hardly blame them when the war was still the same for six years of real time). As far as I remember, in final stage raids sometimes even ended in fail because almost no one from other side came to fight them. But it seems we are slowly drifting off the original thread topic. RE: ID changes Feedback - Karst - 04-07-2016 I like the proposed changes, obviously a good deal of thought was put into them. I think my favorite is the very sensible change from "Can defend allied or neutral lawful ships" to "Can defend allied ships". I like the more widespread piracy privileges. Please remove the "Can trade", it's silly and totally unnecessary. Only Recruit ID can't trade and it's perfectly sufficient to have a line there stating as much. RE: ID changes Feedback - Wesker - 04-07-2016 (04-07-2016, 07:24 AM)Snak3 Wrote:(04-07-2016, 07:22 AM)sindroms Wrote: Which was a very dumb choice. whoops didn't actually read nomnoms post. Ignore, I thought you were referencing the little war between RHA and RM RE: ID changes Feedback - xiphos - 04-07-2016 (04-07-2016, 10:37 AM)Lythrilux Wrote: None of those groups will ever be a replacement for an entire house to war with. So much this. Kusari-san can tell you something about it... RE: ID changes Feedback - Lythrilux - 04-07-2016 (04-07-2016, 01:30 PM)xiphos Wrote:(04-07-2016, 10:37 AM)Lythrilux Wrote: None of those groups will ever be a replacement for an entire house to war with. Which is why I really don't have much faith in the Kusari Civil war. Kusari already has internal conflict and it's not doing so great. Putting a bit of glitter over that might make it look more special and attract more people for a while but it'll still be more or less be the same activity. RE: ID changes Feedback - xiphos - 04-07-2016 (04-07-2016, 01:32 PM)Lythrilux Wrote:(04-07-2016, 01:30 PM)xiphos Wrote:(04-07-2016, 10:37 AM)Lythrilux Wrote: None of those groups will ever be a replacement for an entire house to war with. This Kusari civil war thing is very interessting. But as you said above. It'll be almost the same activity. But all that is nothing we should discuss in this thread.
RE: ID changes Feedback - The Savage - 04-07-2016 The problem with Kusari Civil War is the fact that none of all three sides, lorewise, can offer a big capital battle. Dragons do not have capability to create huge vessels, Imperial Navy consists of three battleships and several destroyers and finally KNF hasn't rebuilt after Tau Wars despite time. My two dimes about it. |