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Nerf the Freelancer ID and Re-Introduce New Generic IDs - Printable Version

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RE: Nerf the Freelancer ID and Re-Introduce New Generic IDs - Lythrilux - 04-21-2016

(04-21-2016, 05:28 PM)nOmnomnOm Wrote:
(04-21-2016, 05:28 PM)Lythrilux Wrote:
(04-21-2016, 05:27 PM)nOmnomnOm Wrote:
(04-21-2016, 05:05 PM)Lythrilux Wrote: FL ID diplomancy is not clearly defined.
it's called being generic and making your own character

(04-21-2016, 05:05 PM)Lythrilux Wrote: it's basically an open terrorist ID.
Bull. you need your rep for that stuff. if you go one way then you cant go the other.

You just contradicated yourself.

I didnt

you make your own character and you have your own rep. Can you read?

I want to make my character a terrorist.


RE: Nerf the Freelancer ID and Re-Introduce New Generic IDs - Vito - 04-21-2016

+1 from me too, this is long overdue.

The FL ID basically allows anyone to shoot anything upon just registering on a bounty board. No RP, no rephacks, no nothing and that's why we see certain players and groups abuse it. This allows the FL ID'd ships to land on bases belonging to faction that they constantly shoot.

Why would anyone chose a BHG ID when the FL ID gives them unlimited ZoI, no rephacks and no RP restrictions or limitations, plus a huge variety of ships and weapons? This is killing the Bounty Hunters Guild

Why would anyone chose an Outcast, Corsair, Junker, Zoner ID to trade or smuggle when the FL ID gives them unlimited ZoI, no RP restrictions or limitations and the possibility to dock on any planet or station, anywhere? This is severely hurting zoner, unlawful trading, smuggling and junker factions.


RE: Nerf the Freelancer ID and Re-Introduce New Generic IDs - Kauket - 04-21-2016

(04-21-2016, 05:29 PM)Lythrilux Wrote:
(04-21-2016, 05:28 PM)nOmnomnOm Wrote:
(04-21-2016, 05:28 PM)Lythrilux Wrote:
(04-21-2016, 05:27 PM)nOmnomnOm Wrote:
(04-21-2016, 05:05 PM)Lythrilux Wrote: FL ID diplomancy is not clearly defined.
it's called being generic and making your own character

(04-21-2016, 05:05 PM)Lythrilux Wrote: it's basically an open terrorist ID.
Bull. you need your rep for that stuff. if you go one way then you cant go the other.

You just contradicated yourself.

I didnt

you make your own character and you have your own rep. Can you read?

I want to make my character a terrorist.

Then write a proper backstory of their downfall into insanity. Doesn't mean they have to START killing but prepare for it.

(Then apply for a terrorist ID)

(04-21-2016, 05:29 PM)Vito Wrote: No RP, no rephacks, no nothing and that's why we see certain players and groups abuse it. This allows the FL ID'd ships to land on bases belonging to faction that they constantly shoot.


It's called an FR5 - my friend!



RE: Nerf the Freelancer ID and Re-Introduce New Generic IDs - nOmnomnOm - 04-21-2016

You know what, don't care.
I dont use a FL ID anyway.

If you want to destroy the FL ID then go for it.
yolo

make it only be able to use an eagle and a roc too

make it unable to do any creative moves inRP

just destroy any real ID that allows for some creativity because the guy that wants to change it also needs rules in a faction leaders chat to govern himself

next thing you know no one will want to hire the FL at all ingame and it is going to be a trash ID just like the miner ID

Yep

Great idea

10/10

100/100


RE: Nerf the Freelancer ID and Re-Introduce New Generic IDs - Lythrilux - 04-21-2016

(04-21-2016, 05:30 PM)Auzari Wrote: Then write a proper backstory of their downfall into insanity. Doesn't mean they have to START killing but prepare for it.

(Then apply for a terrorist ID)

I want to make my character a terrorist within a specific region. I look for boards that let me shoot the lawful targets I want. I can use pretty much any ships I want within the tech cells I have. And if I want I can define my own diplomacy to let me ally with the unlawfuls within that region, and engage lawfuls in ongoing fights without need for a bounty.

Why should I bother going through the SRP process, when the FL ID can already give me everything I want?


RE: Nerf the Freelancer ID and Re-Introduce New Generic IDs - sindroms - 04-21-2016

Our problem right now is that any change of lines for IDs or rules are followed by the specific kind of player bringing out loopholes and issues with these changes ingame, just to show that they can. I used to do this a lot, because I found it amusing.

If you specifically give these IDs a line saying that they can only defend their own ID in convoys, then people will find a way to abuse it just to show that it can be abused. If the administration team culled players who abuse IDs of their intended mechanics, we could have a LOT more leeway in terms of roleplay and how strict the IDs are in the first place.


RE: Nerf the Freelancer ID and Re-Introduce New Generic IDs - Vendetta - 04-21-2016

(04-21-2016, 05:34 PM)Lythrilux Wrote:
(04-21-2016, 05:30 PM)Auzari Wrote: Then write a proper backstory of their downfall into insanity. Doesn't mean they have to START killing but prepare for it.

(Then apply for a terrorist ID)

I want to make my character a terrorist within a specific region. I look for boards that let me shoot the lawful targets I want. I can use pretty much any ships I want within the tech cells I have. And if I want I can define my own diplomacy to let me ally with the unlawfuls within that region, and engage lawfuls in ongoing fights without need for a bounty.

Why should I bother going through the SRP process, when the FL ID can already give me everything I want?

Because the FL ID can't give you an open engagement without a bounty, and if you intend on being a terrorist in a specific region, there are terrorist factions that better fit that role. Developing a character is more than picking an ID and ship you want to fly, it's genuinely creating their life and reason for doing what they do. Playing out their story to justify their actions in-game. You can't define your own diplomacy without, you know, actually developing roleplay with the factions you intend on allying with. That's stupid and powergamey. Using the FL ID to develop such is way harder than everyone seems to think it is. Though, that might just be me, because I don't actively search for loopholes to abuse or plug.


RE: Nerf the Freelancer ID and Re-Introduce New Generic IDs - Omi - 04-21-2016

(04-21-2016, 05:36 PM)sindroms Wrote: If the administration team culled players who abuse IDs of their intended mechanics, we could have a LOT more leeway in terms of roleplay and how strict the IDs are in the first place.

I am in favour of this, too, although I am skeptical as to whether anyone who matters (read: the people who could actually enforce this) can be bothered to actually take it any further. It's a nice suggestion, though.


RE: Nerf the Freelancer ID and Re-Introduce New Generic IDs - Vendetta - 04-21-2016

(04-21-2016, 05:38 PM)Omicega Wrote:
(04-21-2016, 05:36 PM)sindroms Wrote: If the administration team culled players who abuse IDs of their intended mechanics, we could have a LOT more leeway in terms of roleplay and how strict the IDs are in the first place.

I am in favour of this, too, although I am skeptical as to whether anyone who matters (read: the people who could actually enforce this) can be bothered to actually take it any further. It's a nice suggestion, though.

I agree with this point. I think it's stupid for people to actively search for a means to abuse ID mechanics.


RE: Nerf the Freelancer ID and Re-Introduce New Generic IDs - Lythrilux - 04-21-2016

(04-21-2016, 05:37 PM)Vendetta Wrote: Because the FL ID can't give you an open engagement without a bounty, and if you intend on being a terrorist in a specific region, there are terrorist factions that better fit that role. Developing a character is more than picking an ID and ship you want to fly, it's genuinely creating their life and reason for doing what they do. Playing out their story to justify their actions in-game. You can't define your own diplomacy without, you know, actually developing roleplay with the factions you intend on allying with. That's stupid and powergamey. Using the FL ID to develop such is way harder than everyone seems to think it is. Though, that might just be me, because I don't actively search for loopholes to abuse or plug.

FL ID can give me an open engagement without a bounty. I define my own diplomacy, meaning I can define my own allies and friendlies. I can hop into whatever fight I want, without needing a bounty. This isn't about how much I would develop my character or whatever, but as a player it's entirely within my capacity to operate how I want with the FL ID. That's just too much freedom, and it eclipses other non-generic IDs.