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Forward Gun Bug Solved - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Forward Gun Bug Solved (/showthread.php?tid=138495) |
RE: Forward Gun Bug Solved - TheShooter36 - 04-25-2016 (04-25-2016, 03:06 PM)Caelumaresh Wrote:(04-25-2016, 01:27 PM)TheShooter36 Wrote: We tried that...it was rather...interesting...when we removed explosion and carried damage to the projectile itself, projectile went through thunderer s carrieras if it wasnt there without doing any damage already tried several times RE: Forward Gun Bug Solved - TheShooter36 - 04-25-2016 (04-25-2016, 01:22 PM)Haste Wrote:(04-25-2016, 01:19 PM)Bloodl1ke Wrote: Both in hitting and 0 dmg tried to move damage to proj itself and pulled detonation range to 0 it didnt do any damage RE: Forward Gun Bug Solved - Thunderer - 04-25-2016 The only options, if a solution to the problem is not found, are to either put up with the bugs, or change forward guns into something else. Shooter and I solved the FG bug, but couldn't solve the newly emerging one, even with Haste's and the Starport's advice. RE: Forward Gun Bug Solved - TheShooter36 - 04-25-2016 the bug that we try to solve is solved but there are new bugs, thats what thunderer means. RE: Forward Gun Bug Solved - Crossroads - 05-09-2016 Just gonna put my random thought in here: Have you tried moving the FG hardpoint closer to the ship's center of mass? RE: Forward Gun Bug Solved - Thunderer - 05-09-2016 If a ship, for example a Valor, didn't fire its FG through its FG muzzle, then the whole ship appearance would need to be changed. However, as such FGs can't fire at an angle, moving the hardpoint to the ship's center and setting it so that when it fires, the projectile passes through the muzzle, is possible. I just don't know how to do it. Maybe Shooter does, but I'm currently too busy to spend effort on testing something that probably won't work. RE: Forward Gun Bug Solved - Durandal - 05-09-2016 (05-09-2016, 11:01 PM)Thunderer Wrote: If a ship, for example a Valor, didn't fire its FG through its FG muzzle, then the whole ship appearance would need to be changed. Technically possible but it won't solve anything and will look silly as hell, since chances are the ship will have moved by the time the projectile exits the hull, coming out of a different part of the ship. As for the problem you're experiencing with the zero damage bit, does it happen when firing on non vanilla caps or only on vanilla ones? If so it's that annoying vanilla hitbox issue that we still need to fix. RE: Forward Gun Bug Solved - Titan* - 05-10-2016 (05-09-2016, 11:31 PM)Durandal Wrote:(05-09-2016, 11:01 PM)Thunderer Wrote: If a ship, for example a Valor, didn't fire its FG through its FG muzzle, then the whole ship appearance would need to be changed. i think it only happens on nonvanilla caps sometimes nova torpedo-capmissiles does 0 damage to huge ships like valor or nephilim i think it is happening because nonvanilla caps dont have components like vanilla caps if you hit vanilla caps with missiles it does x2 more damage to capital ships of course you have to target components to deal x2 more damage capital ships takes x2 more damage to its engines cruisers takes x2 more damage to front armor i also think that bug happening because exp raduis of novas or cap missiles if you hit valor from front with missiles they do 0 dmg because missile explosion radius not reaching to center of the ship that bug doesnt happening on nonvanilla light caps or non vanilla cruisers light caps i meant are togo and mako and medium caps also sarissa doesnt take dmg from nova torp sometimes that can be solved by increasing exp radius of missiles of course 1 hit can destory alll equipments but increasing all capship equipment hitpoints can be another solution however increasing exp radius of capmissiles and nova torp can destroy whole snub group within exp radius i dont think there is a solution for fg bug but there is solution for 0 damage bug RE: Forward Gun Bug Solved - TheShooter36 - 05-10-2016 What titan said simply. The problem is no one would change equipment HP/explosion resistance for only two gun to work correctly. RE: Forward Gun Bug Solved - Unlucky_Soul - 05-10-2016 (05-10-2016, 08:21 AM)Titan Wrote: however increasing exp radius of capmissiles and nova torp can destroy whole snub group within exp radius "FIRE IN THE HOLE !!!! " All snubs duck and run away |