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[Idea]Destroyer Overhaul / Destroyer Special Torpedo Launcher - Printable Version

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+--- Thread: [Idea]Destroyer Overhaul / Destroyer Special Torpedo Launcher (/showthread.php?tid=139038)

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RE: [Idea]Destroyer Overhaul / Destroyer Special Torpedo Launcher - Chills - 05-08-2016

I like this idea and would like to see this implemented, at least for a testing peroid.

But however, idk about this:

-Reduce all Destroyer power core to 950.000 and recharge time to 60.000 so they can't use Mortars + Torpedo Launcher at the same time

-Must have no energy requirement to Launch


Don't see how this is gonna work ^


RE: [Idea]Destroyer Overhaul / Destroyer Special Torpedo Launcher - JohnyWalker - 05-08-2016

(05-07-2016, 05:22 PM)Titan Wrote: added another line to "about special torpedo launcher"

Torps shouldnt be deflected by Flaks ( it is not possible flak if torp has no object or entity anyway)

Are you serious??? Flaks are Countermeasure turrets... right now, Flaks are really WEIRD due the amount of energy consumption and not always deflecting torpedos!!! At this time, just 2 or 3 bombers spamming torps... some capitals (like Liberty Atlantis) have no chances of survive!!!


RE: [Idea]Destroyer Overhaul / Destroyer Special Torpedo Launcher - Titan* - 05-08-2016

(05-08-2016, 04:09 PM)Karl Heinz Wallenstein Wrote: I like this idea and would like to see this implemented, at least for a testing peroid.

But however, idk about this:

-Reduce all Destroyer power core to 950.000 and recharge time to 60.000 so they can't use Mortars + Torpedo Launcher at the same time

-Must have no energy requirement to Launch


Don't see how this is gonna work ^

Light Mortar needs 1M powercore to fire, so having 950k Powercore will not let you to use Mortars
Destroyer Torpedo Launcher must not require Energy to fire because using Razors or Cerberus will eat your energy very fast of course only heavier destroyers will have heavy Turrets

(05-08-2016, 04:16 PM)JohnyWalker Wrote: Are you serious??? Flaks are Countermeasure turrets... right now, Flaks are really WEIRD due the amount of energy consumption and not always deflecting torpedos!!! At this time, just 2 or 3 bombers spamming torps... some capitals (like Liberty Atlantis) have no chances of survive!!!

Destroyer have to get very close to fire Torpedo (1K or 1,5K) and it will be easy to dodge torpedo also you will have more chance to kill Destroyers (if you have many secondaries)
If they make Destroyer torpedo deflectable or destroyable by Flaks, then Torpedo can deal massive damage to Vanilla Capital Ships, Thats why it shouldnt have an object or entity (that can be changed after they fix the vanilla capital ships then flaks will work vs destroyers torpedo)
Torpedo will have slow speed though


RE: [Idea]Destroyer Overhaul / Destroyer Special Torpedo Launcher - Titan* - 05-09-2016

bumping this so more people can see it

also thread edited


RE: [Idea]Destroyer Overhaul / Destroyer Special Torpedo Launcher - sasapinjic - 05-10-2016

Like the ideas !