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The Wild behaviour - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: The Wild behaviour (/showthread.php?tid=141132) Pages:
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RE: The Wild behaviour - Venkman - 07-14-2016 (07-14-2016, 09:43 PM)sindroms Wrote: INCIDENT Oh yeah... RE: The Wild behaviour - Jansen - 07-14-2016 (07-14-2016, 08:35 PM)JohnyWalker Wrote: Some ships we saw the behaviour for D9 The Wild...[/quote] To answer your questions: 1. The Wild have a "terrorist ID", that means that they are supposed to be scary as their major goal is killing humans. This usually doesnt work if they tell you the story of their life before shooting you. 2. It technically is, though there should be more, if you can send me the names of the players and the chatlog I will talk with them. 3. Wilds are humans that have been infected by a Nomad. The Nomad uses the humans body as some kind of camouflage, so it is able to do its job (killing humans) in a better way, or sometimes to even get humas to kill each other (Nomads are lazy, so why work if others can do that for you), sometimes it is not necessary to 'hide' that there is a nomad inside, this has happened here and this is why they did not RP as much and proceeded to kill you rather fast. 4. Thats uncool, see number 2. EDIT: Seems like the one that got shot without a lot of RP F1'd when the Wilds came there. I'd say that you dont have to RP with someone that wont RP back anyways, or? ![]() (07-14-2016, 09:38 PM)ProwlerPC Wrote: Has it changed? I don't recall the aliens having to say anything before attacking. Used to be enough of them to send a system of players scattering. The first couple ships getting popped WAS the notice to the rest of the system that a cleaning crew was in the house. In contrast the old Das Wilde leader chose his members and ignored applications. He only wanted members he's watched RP heavily in other factions as he himself was heavily invloved with his own regular faction. Strong RPrs only with an ID that didn't require it. I used to be a member myself for quite a number of years. Curious what the story is now. I hope they still represent the 'Space is dangerous' setting and be that sudden tornado appearing out of nowhere on an unsuspecting trailer park. Not a lot has changed in that regard
RE: The Wild behaviour - JohnyWalker - 07-14-2016 If at least they showed intentions about "tell us their history"... its ok, but that didnt happens hehehehe. I all cases... even K'Hara are not exempt of prior RolePlaying for engage. If you think being Terrorist ID you can ignore rule 3... also Xenos must RolePlay before and they are also Terrorist ID hehe. (01-02-2016, 01:55 AM)Pavel Wrote: After taking various feedback suggestions and complaints from the Community, the Admin Team have decided the following: NOTE: this was refered to the OLD rule 3.1, now is rule 3.6 (Roleplay needed for engage) RE: The Wild behaviour - ProwlerPC - 07-14-2016 Well I suppose one of the things that hasn't changed is that I'd still be able to keep my singularity cannon powered on the condensed tears that follow blue messages. RE: The Wild behaviour - TITANHELL - 07-15-2016 I was there when all this happend. I think johny just wanted to remind everyone about RP rules, it's not rare thing that players brake those rules, it happens all the time and it's bad when you find yourself destroyed and unable to do your work, especially when you follow the rules by yourself like a little nerd and others don't. So this Thread is just a reminder
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