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Bot/Bat feeding in fighter combat - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Bot/Bat feeding in fighter combat (/showthread.php?tid=141611) |
RE: Bot/Bat feeding in fighter combat - Korny - 07-28-2016 (07-28-2016, 11:33 PM)Omicega Wrote: Fighting a shared health pool was so much more less interesting than shooting a lot of separate ones. Nobody fed the worse players in their group bots anyway - it was always a mechanic used to prop the aces up for as long as possible. In my OP I said, that I support the change when it comes to caps feeding snubs. (07-28-2016, 11:34 PM)Petitioner Wrote: Leaving scanner range is no longer pvp death. You can run away from the fight after giving someone your bots, dock a tradelane down, get more regens, and ensure that the side who has a base nearby wins, or at least prolong things indefinitely. Oh yeah, of course that's muuuch better than just enabling/allowing botfeeding in snub fights like it has been for years. /s RE: Bot/Bat feeding in fighter combat - Omi - 07-28-2016 I never mentioned caps feeding snubs - a medium to large snubfight has enough nanobots total in the whole thing that it's similar enough to draining a gunboat or cruiser. I didn't think I even needed to touch on the absolute travesty that was capfeeding. RE: Bot/Bat feeding in fighter combat - ProwlerPC - 07-28-2016 A good group who fought together can last quite awhile and also easily counter b/b passing. Roles in the battle switch rapidly depending on who becomes the target of focus fire and has to dodge and draw the enemy into a jousting run with team mates. Others are shooting and jousting as well as passing b/b and someone should always be scanning the enemy constantly to see what resources are left and give out priority targets. All this roles will change rapidly in battle and each group member should be able to fluidly change with it. RE: Bot/Bat feeding in fighter combat - Yber - 07-28-2016 (07-28-2016, 11:28 PM)Korny Wrote: How do you make less-good players more vulnerable, when you can aid them with bots as well? All in all being able to swap bots in snub combat gives everyone the opportunity to survive longer, at the cost of another pilot (who could also be a good player and perhaps good at dodging) losing his bots. That would render the good player (dodger) as easier to kill, correct? worse players won't be fed as they're a bot sink. Instead, they give their bots to other people if you don't see my logic you simply don't remember fights or didn't fight enough back in the day RE: Bot/Bat feeding in fighter combat - ProwlerPC - 07-28-2016 Aka Easy Mode? RE: Bot/Bat feeding in fighter combat - Petitioner - 07-28-2016 (07-28-2016, 11:35 PM)Korny Wrote:(07-28-2016, 11:34 PM)Petitioner Wrote: Leaving scanner range is no longer pvp death. You can run away from the fight after giving someone your bots, dock a tradelane down, get more regens, and ensure that the side who has a base nearby wins, or at least prolong things indefinitely.Oh yeah, of course that's muuuch better than just enabling/allowing botfeeding in snub fights like it has been for years. /s What I meant was that you could do that if you could still share b/b. The reason you can't botfeed anymore is because fights (and roleplay in general) is better with being able to run and not pvp die, but botfeeding would make that rule change unworkable. RE: Bot/Bat feeding in fighter combat - Korny - 07-28-2016 (07-28-2016, 11:38 PM)Yber Wrote:(07-28-2016, 11:28 PM)Korny Wrote: How do you make less-good players more vulnerable, when you can aid them with bots as well? All in all being able to swap bots in snub combat gives everyone the opportunity to survive longer, at the cost of another pilot (who could also be a good player and perhaps good at dodging) losing his bots. That would render the good player (dodger) as easier to kill, correct? Ye, I obviously never pvpd much back then yber. RE: Bot/Bat feeding in fighter combat - Ayman - 07-28-2016 (07-28-2016, 11:07 PM)Korny Wrote: I'm sure a lot of old PvP'ers will agree with me on that.back to the old days in vanilla servers it was a shame to use nanobots and shield batteries. RE: Bot/Bat feeding in fighter combat - Divine - 07-28-2016 Or just give snubs and caps different types of bots/bats finally so they can't be shared between those and activiate the trade again. //Edit: And welcome back RE: Bot/Bat feeding in fighter combat - Magnifique - 07-28-2016 (07-28-2016, 11:14 PM)Korny Wrote: I'm a fair guy and I personally get cancer if I see, for example, LN indies get fed by other LN cap ships. But that doesn't change the fact that it was a good thing for snub combat itself. So if you don't like that other people could do it, but you still want to be able to do it yourself, how does that make you a "fair guy"? Maybe the real difference between you and those pesky botfeeding LN indies isn't that you are more fair, and isn't that you cant find a noob in a cap to feed you bots while they can, but rather that most LN indies cant find a super-pro ace in a snub to feed them bots while you can? When was the last time you sided with a noob against aces? Yeah I've seen noob LN caps giving noob snubs bots, and I saw guys with kill/death ratios above 10 who target solely noobs in snubs complain about how thats no fair. I've seen a cloaked pirate transport give bots to pirate snubs, and freighters coming and going for no other reason than to pass bots. I've seen a cloaked marduk give bots to a gallic snub. Hell I even had an enemy in a snub give me bots cause he thought he was giving them to hos buddy whom I was shooting. But I aint never seen a pvp ace in a snub pass his own bots to a noob to save the noob's lower back. Who's the fairest of those I mentioned? |