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Remove recruit ID from all stations but Conn - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Remove recruit ID from all stations but Conn (/showthread.php?tid=142334) Pages:
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RE: Remove recruit ID from all stations but Conn - Magnifique - 08-21-2016 Is recruit ID actually really absolutely needed? I mean like... is anything impossible or too difficult to get without a recruit ID? Seems its really creating more problems and useless clutter than it does any good if not. RE: Remove recruit ID from all stations but Conn - Durandal - 08-21-2016 Axing it or restricting it in some way seems like a decent idea to me, yes. RE: Remove recruit ID from all stations but Conn - Kauket - 08-21-2016 A better resolution is to report abusage rather than outright axing it. Conn would suffice as a sell point, as the ID isn't supposed to be trading cargo anyway. (Yeah sure you can sell the cargo, go to conn, get it, get the cargo but still). RE: Remove recruit ID from all stations but Conn - theflyingrock - 08-21-2016 (08-21-2016, 12:42 AM)Magnifique Wrote: Is recruit ID actually really absolutely needed?+1 just keep it around for camera ship's RE: Remove recruit ID from all stations but Conn - Freeroamer - 08-21-2016 Videoograper's ID? RE: Remove recruit ID from all stations but Conn - Sabru - 08-29-2016 Recruit ID? Well im surprised that people havent mentioned the elephant camping in the ID text. I believe it says something like 'cannot enter Conn' or something similar. If it's sold in conn, then that line will need to be scrapped. Apart from that, selling it in conn only seems like a fairly good idea. The ID shouldnt be axed all together though. It's handy for getting ships that cant be directly purchased with some IDs due to sellpoint locations or lack of access to said sellpoints. One last thing: Can i suggest, if it's technically feasible, that the recruit ID have the ability to reset a ship's rep to as close to neutral with everything (bar nomads et al) as practically possible and what the admins judge an appropriate level? It would be handy if you want to reuse and re-rep a ship to use another ID. |