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[Tutorial] Jump Hole Generators - How do they work? (Updated December 14th) - Printable Version

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RE: [Tutorial] Jump Hole Generators - How do they work? - Yeggito - 10-26-2016

Thank you; just wanted to clarify...and we clarified that I'm a bit of a moron when I don't read carefully ^^.


RE: [Tutorial] Jump Hole Generators - How do they work? - Burning - 10-26-2016

Do you prevent them from being sold ooRPly?


RE: [Tutorial] Jump Hole Generators - How do they work? - sindroms - 10-27-2016

I have my ways.

It is not exactly forbidden, but still might be something you want to avoid doing. Within reason, anyway.


RE: [Tutorial] Jump Hole Generators - How do they work? (Updated December 14th) - sindroms - 12-14-2016

First post updated.

The created jumpholes will now be spawned on the Friday of the week and will last during the weekend.
Section 6 under activation rules has been added.



RE: [Tutorial] Jump Hole Generators - How do they work? (Updated December 14th) - Jessitrescott - 06-16-2018

Heyo, will the admins allow for a jump hole between Poole and ille de France ? (The rp behind this would be the Hyper gate in Alberta is used to transport troops to ille de France for a suprise attack) only fighter and caps allowed and a temporary zoi Extension for BAF,LN and maybe kill bonus too ? Also it it possible to increase the number of days jump hole is spawned for ?

EDIT:- the event will be purely for fun PvP not rp. It doesn't make much sense invading ille de France but I would like some pews there.


RE: [Tutorial] Jump Hole Generators - How do they work? (Updated December 14th) - Skorak - 06-16-2018

Afaik that gate will eventually connect to Alberta.
Ageira gates need a counter piece.

Though if the devs deem this a good idea we can do it.


RE: [Tutorial] Jump Hole Generators - How do they work? (Updated December 14th) - SnakThree - 06-16-2018

(06-16-2018, 09:34 PM)Jessitrescott Wrote: Heyo, will the admins allow for a jump hole between Poole and ille de France ? (The rp behind this would be the Hyper gate in Alberta is used to transport troops to ille de France for a suprise attack) only fighter and caps allowed and a temporary zoi Extension for BAF,LN and maybe kill bonus too ? Also it it possible to increase the number of days jump hole is spawned for ?

EDIT:- the event will be purely for fun PvP not rp. It doesn't make much sense invading ille de France but I would like some pews there.

Would be best if you contacted Ageira if you want to do anything with Ageira property. Both Hypergates are not completed and non functioning in the first place.


RE: [Tutorial] Jump Hole Generators - How do they work? (Updated December 14th) - Jessitrescott - 06-16-2018

Ahhh right, I think it would be best to spawn a JH in Leeds and into somewhere in gallic core space so it's easy for all the factions involved to get there. The event is mainly for PvP purposes and won't have any inrp implications, to spice things up in gallia.


RE: [Tutorial] Jump Hole Generators - How do they work? (Updated December 14th) - vesoul - 10-21-2024

Curious question, are Jump Hole Generators any different now from 8 years ago? Secondly, it is possible/allowed to inRP change the usage of JumpHole Generator to "stabilize" deteriorating JumpHoles?


RE: [Tutorial] Jump Hole Generators - How do they work? (Updated December 14th) - TheKusari - 10-21-2024

(10-21-2024, 05:22 AM)vesoul Wrote: are Jump Hole Generators any different now from 8 years ago?

I don't have a good answer here. May need a second Admin who is a little bit "wiser" than me to answer this one.

(10-21-2024, 05:22 AM)vesoul Wrote: Secondly, it is possible/allowed to inRP change the usage of JumpHole Generator to "stabilize" deteriorating JumpHoles?

Nope, the generators exclusively create temporary Jump Holes. The story and system devs are in charge of changing / developing the jumphole types in-game.