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Liberty Police, Inc. Feedback - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Liberty Police, Inc. Feedback (/showthread.php?tid=14469) |
LPI Feedback - VincentFerrex - 12-14-2008 ' Wrote:And there is the lovely lady who was first to send me home in my Life Pod that day..... <3 LPI Feedback - Orin - 12-14-2008 Well, I guess I have to post miss Draya's mug as well now.
LPI Feedback - Thexare - 12-14-2008 ' Wrote:CLI-11000 “Arrow” Civilian Light InterceptorMight you perhaps want some firepower? ANY firepower? I 'unno, maybe I'm too PVP-minded here, but this is Liberty we're talking about... might want to be able to smack down the annoyances without resorting to the old Nuke & CD trick. Actually, on an Arrow, Magma Hammers might be usable... Arrows are pretty good at staying right on someone's ass, and that's really the only way you'll reliably hit with them... But I'm getting off the topic. Quote:Note on all standard setups: minor variations are allowed, including adding one or two missile launchers to your ship, or substituting Vengeances for Flashpoints if you have the prerequisite rank I guess that is covered here, but switching both pulse guns out for lasers or Hammers might go a little beyond "minor variations". LPI Feedback - Zapp - 12-14-2008 Noted and changed. LPI Feedback - Cyro - 12-14-2008 I'm not on the roster - Harry Tailor LPI Feedback - dark177 - 12-15-2008 Hello, I am not on the roster: LPI-Steven.Taylor[O] and LPI-SWAT-S.Taylor[H] Thanks. LPI Feedback - Koolmo - 12-24-2008 A suggestion for your normal operating routine, if one of your members is trying to stop an attempted smuggler, letting him do it by himself isn't really a good idea. Also, make sure all your ships are fully equipped before using them, pirate transports pack a punch. LPI Feedback - Boss - 12-25-2008 Two things: Jim's rank is Coffee Boy, as per orders, and Jeff is SWAT. LPI Feedback - Donutman - 12-25-2008 ' Wrote:<question mark> yeah, i suppose if I can't shake a barghest, I deserve to get vaped. :lol:Also Zapp, Im a Sergeant now. LPI Feedback - max_was_ere@hotmail.com - 01-15-2009 Seems I'm A sergeant now so better move me. Sergeant Marx Meyer ..Gotta a ring to it ...Would sound better as Captain Marx Meyer but ....Ohh and im SWAT aswell I've done it for you too. Feedback appreciated, especially if you find anything wrong with the standardized weapon loadouts, or if the roster needs to be updated. ![]() Liberty Police Incorporated Description The Liberty Police Incorporated (LPI) is a private company that handles the policing of Liberty space to interdict the transportation of contraband and to prevent attacks on civilian and commercial traffic. As with any Government-endorsed company, the LPI are the best in their field. Many other corporations bid for the position but the LPI brutally crushed such opposition by clandestine means. As such, the Liberty Police Incorporated have a reputation for being the ruthless and efficient. While there are rumours of corruption and bribery being rampant within the ranks of the LPI, they are normally silenced quickly. The LPI is renown for it's ability to strike with deadly force at any threat from within Liberty's borders. For regular patrolling, the LZF-6364 "Patriot and LZF-9805 "Liberator" (nick-named the "Crown Vic") are renown for their agility, speed and comparatively large fire power. However, when the situation warrants, the LPI isn't afraid to bring out the bigger vessels. After all, if they couldn't handle the pirates they wouldn't have been given the job. The first squadron called into action, where larger weaponry is warranted, is the SWAT Guardian team. Following their failure, the SWAT Havoc team is called in to support. Finally, if all else fails, the Riot Vans are called into action. After this point, if all of the above have proved lacking, the Liberty Navy will be called. However, this is a rare occurrence. [color=cyan]Information IFF: Liberty Police Inc / Liberty Police Inc Guard ID: Liberty Police Inc / Liberty Police Inc Guard (4.85) Naming System: LPI-First.Last[?] Base of Operations: Planet Manhattan, Planet Denver, Planet Houston & Planet Los Angeles Guard System: Illinois Home System: N/A Summary of Duties:
LPI Recruitment LPI Bounty Board LPI Notices [color=cyan]Liberty Police Inc Diplomacy [color=green]Allied (Fellow agents of the Liberty government or entities in direct partnership with the Liberty government) Liberty Navy Liberty Security Force [color= #00FF66]Friendly (Trusted friends of Liberty welcome in all but restricted space and given lesser scrutiny) Ageira Technologies Bretonian Mining and Minerals Border World Exports Bounty Hunters Guild Bretonia Armed Forces Bretonia Police Cryer Pharmaceuticals Deep Space Engineering Gateway Shipping Interspace Commerce Orbital Spa and Cruise Planetform Inc Synth Foods Inc Universal Shipping Neutral (Entities of average reputation towards Liberty. Maintain usual policy) All others Unfriendly (Entities that are highly suspected to be enemies of Liberty. Maintain extreme caution) ALG Waste Disposal Blood Dragons Bundschuh Daumann Heavy Construction Golden Chrysantheneums Hogosha Kruger Minerals Red Hessians Republican Shipping Unioners Landwirtrechtwegung Farmers Alliance Gaians Banned from Liberty (Entities which are banned from entering Liberty, but shall not be fired upon except in self defense) Kusari State Police Kusari Naval Forces Rheinland Military Rheinland Federal Police Hostile (Entities that are active enemies of Liberty. Shoot on sight) Corsairs Lane Hackers Liberty Rogues Mollys Outcasts Xenos Harvesters War (Libertys most dangerous enemies. Highest priority targets) Phantom Empire Nomads/Das Wilde Coalition Hellfire Legion The Order Ranks Chief of Police (1); The leader of all LPI officers. The Chief of Police is authorized to fly any ship permitted within the LPI. Any orders from the Chief of Police must be followed. LPI-Name.Surname[C] Deputy Chief of Police (3); The three deputies of the Chief of Police, who speak for the Chief when he is not present and may overrule the Captains. They are authorized to fly any faction allowed ship. LPI-Name.Surname[D] Captain (6); The head of a single LPI precinct. Has authority over all lower ranking officers, though will generally only operate in their own system. Captains are authorized to fly any ship below a Riot Van. LPI-Name.Surname[Ca] Sergeant (13); Low ranking officers who supervise the Officers. Has authority over all lower ranking officers, though they will generally only operate in their own system. Sergeants are authorized to fly anything below a Riot Van. LPI-Name.Surname[S] Officer (Unlimited); The regular ranks of the LPI, with no supervisory authority or power. They will generally operate only in their own system. Officers may fly a Patriot or Liberator. LPI-Name.Surname[O] Trade Captains (Unlimited); The captains of the LPI Mammoths that trade for the corpoation as a whole, these, while not making up the backbone of the LPI, make up the ribcage and spleen. LPI-Convoy.00# SWAT Guardian Member (Unlimited); These officers have joined the elite SWAT Guardian squadron and as such are permitted to fly the Very Heavy Fighters. LPI-SWAT-Initial.Surname[G] SWAT Havoc Member (Unlimited); These officers have joined the elite SWAT Havoc squadron and as such are permitted to fly the Bombers. LPI-SWAT-Initial.Surname[H] Riot Vans (Unlimited); Riot vans are used to interdict smuggler convoys and fend off small to medium pirate attacks. Mammoth Transports and Armored Transports are used. LPI-Riot-Name[/i] [color=cyan]LPI Officers Roster Under Construction Chief of Police Matt Myers (Zapp) Deputy Chief of Police Karl Agathon (mb52) Jim Markey (Boss) Claire Angel (Vincent) Captain Kent Markey (Boss) James Patterson (Spear) Paul Dennis (Simon Black) Hull O'Brian (Hack) Sean Toronto (Dusty Lens) SWAT member Karl Agathon (mb52) Andrew Freeman John Smith Bruce Gray Austin Daud Hull O'Brian (Hack) Jack Bauer (JBauer) Andrea Berkeley (pieguy259) Steven Taylor (dark177) Marx Meyer (Miss Bitch) Sergeant Jeff Markey (Boss) Jack Bauer (JBauer) Andrea Berkeley (pieguy259) Larry Morrison (Sovereign) Tom Jonas (Reverend Del) Marx Meyer (Miss Bitch) Officer Joe Smith (donutman) John Sprinks (Bokje) Joseph Truman (Sky Jocky) Geld Roberts (Tel Pellan) Jack Sawyer (Zapp) Harry Tailor (cyro666) Steven Taylor (dark177) Trade Captains LPI-Convoy.001 (Vincent) Gunboats LPI-Leavenworth (Shared) LPI-Angola (Niezck) Recruitment: [color=#00FF66]Currently open [color=cyan]Factional Equipment Regulations Justice/Vengeance Liberty laser cannons - allowed for all officers Stunpulse/Debilitator Civilian pulse cannons - allowed for all officers Lavable/Magma Hammer Liberty plasma cannons - allowed for SWAT officers only Starbeam/Flashpoint Civilian laser cannons - allowed for Captains and up All explosive ordinance allowed All cruise disruptors allowed [color=cyan]Factional Ship Regulations LZF-6364 "Patriot Liberty Light Fighter Permitted for use by all officers of Liberty Police Inc. Standard setup: 1x Adv. Stunpulse 3x Justice III 1x Imp CM 1x Hornet CD 1x Tadpole/Razor mine LZF-9805 "Liberator" Liberty Light Fighter Permitted for use by all officers of Liberty Police Inc. Standard setup: 2x Adv Debilitator 2x Vengeance V 1x Train/Mosquito CD 1x Screamer/Nuclear mine 1x Adv/Enh/Hvy CM CLI-11000 Arrow Civilian Light Interceptor Permitted for use by Sergeants or above as a more agile alternative to the Liberator. Standard setup: 2x Adv Debilitator or 2x Vengeance V 1x Train/Mosquito CD 1x Screamer/Nuclear mine 1x Adv/Enh/Hvy CM CTE -6000 "Eagle" Civilian Very Heavy Fighter Permitted for use by Sergeants or above as a heavier alternative to the Liberator, also usable by the SWAT team. Standard setup: 2x Adv/Imp Debilitator 4x Vengeance V 1x Vengeance/Debilitator turret 1x Train/Mosquito CD or Mini Razor or Sunslayer torpedo 1x Screamer/Nuclear mine 1x Adv/Enh/Hvy CM XB-2 "Havoc II" Ageira Bomber Permitted for use only for members of the SWAT teams and officers of Commander rank and above. Standard setup: 4x Imp Debilitator or 4x Magma Hammer 1x Supernova Antimatter Cannon 1x Train/Mosquito CD or 1x Mini Razor or 1x Sunslayer torpedo 1x Screamer/Nuclear mine 1x Adv/Enh/Hvy CM BDR-804 "Guardian" Liberty Very Heavy Fighter Permitted for use only for members of the Special Forces or SWAT teams and officers of Captain rank and above per agreement with Navy authorization. Standard setup: 2x Adv/Imp Debilitator 2x Vengeance V or 2x Magma Hammer 1x Firestalker/Cannonball/Sidewinder missile 1x Adv Debilitator turret 1x Train/Mosquito CD or 1x Mini Razor or 1x Sunslayer torpedo 1x Screamer/Nuclear mine 1x Adv/Enh/Hvy CM EL-HiL51 Mammoth Liberty transport Permitted for use by Captains or above for interdicting smugglers. Also avaliable to all officers for use as a trade vessel. Standard setup: N/A Liberty Gunboat Permitted for use by the Chief of Police & each Deputy. These Gunboats will be used to handle the larger pirate attacks. Standard setup: N/A Note on all standard setups: minor variations are allowed, including adding one or two missile launchers to your ship, or substituting Vengeances for Flashpoints if you have the prerequisite rank |