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Jump Gate Pulses - Printable Version

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+--- Thread: Jump Gate Pulses (/showthread.php?tid=145634)

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RE: Jump Gate Pulses - Venkman - 11-24-2016

Remove, yes.


RE: Jump Gate Pulses - Clavius - 11-24-2016

(11-24-2016, 06:30 PM)Skorak Wrote: The most noticeable thing they do is when I jump:
A: With a ship hostile to the gate: Rip my shield if I don't move immediately.
B: With a transport: Take my shield immediately because of hostile npcs or players
C: With a transport: Take out the lane because of hostile npcs or players

What pulses on jumpgates don't do on my pirate: Scare me at all but make me cut rp shorter because I keep getting shot at. I think they should go away since they do nothing but be a nuissance. It's like NPCs back in the day. Very annoying but they didn't add anything to any kind of interaction.

Pretty much this. Either remove pulses or substitute them with something less annoying.


RE: Jump Gate Pulses - nOmnomnOm - 11-24-2016

Planetary missiles to all Jump Gates.

in all seriousness though... I kinda miss guns mounted on lanes.