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Civilian ID - Admin clarification needed - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Civilian ID - Admin clarification needed (/showthread.php?tid=148344) Pages:
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RE: Civilian ID - Admin clarification needed - Alestone - 02-28-2017 So, since it is not a valid ID, could you fly with the object in the hold without being in violation of the 2 ID rule? RE: Civilian ID - Admin clarification needed - sindroms - 02-28-2017 Please don't. Feel free to have as many as you want on a bank character, but do not confuse less-knowledgeable players by showing two IDs. RE: Civilian ID - Admin clarification needed - Mickk - 03-01-2017 (02-28-2017, 11:41 PM)sindroms Wrote: Please don't. Feel free to have as many as you want on a bank character, but do not confuse less-knowledgeable players by showing two IDs. But.. Wouldn't it be *much* better to have the 'one ship, one ID' applied to every ship, even bank ships? I can see people using this as a dodge 'oh but that was my bank ship' when they get reported for having two ID's on a ship. Maybe have the rule state that a bank ship must be tagged as such or something. Just my 5 cents worth. RE: Civilian ID - Admin clarification needed - Syf - 03-01-2017 I'd just make banks be recruit ID'ed stargazers that would not move from wherever they were placed in case they used a restart. A tag would be helpful regardless though, but it's not a rule per say. (Just make sure it doesn't get hit by 1.6) RE: Civilian ID - Admin clarification needed - Suspense - 03-01-2017 Quote:I can see people using this as a dodge 'oh but that was my bank ship' when they get reported for having two ID's on a ship. Well, correct me if I'm wrong, but I believe you have no explicit reason to move a Bank ship out of Connecticut, so that shouldn't be a problem (or a valid excuse, for that matter). |