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Battleships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Flood (https://discoverygc.com/forums/forumdisplay.php?fid=19) +--- Thread: Battleships (/showthread.php?tid=148598) |
RE: Battleships - Epo - 03-10-2017 No 123 RE: Battleships - TheShooter36 - 03-10-2017 what if we overhauled other cap classes as well? RE: Battleships - Emperor Tekagi - 03-10-2017 Revert back to 4.85? Everything for sure. RE: Battleships - Sombs - 03-10-2017 Don't touch any ship classes. Does anyone here want to end up with capital maxims? RE: Battleships - Epo - 03-10-2017 Yes, I do. I'd mount them on all slots. And pay 30 million after each death. RE: Battleships - Operator - 03-10-2017 Discovery Gaming Community -> The Community -> Flood -> Battleships Since when the Flood was such serious? RE: Battleships - thisDerius - 03-10-2017 I was thinking about making different guns with different refire rates and purposes. But making those rates much slower and making guns more powerful. RE: Battleships - Epo - 03-10-2017 Ye, some really slow refire prims and secondaries would be glorious. And by very slow I mean slower than 1.0, maybe BSRazor's refire. Something glorious and mighty. RE: Battleships - Arbs - 03-10-2017 (03-10-2017, 09:15 PM)Mr NPC Wrote: Reduce their impulse and turn rates, nerf their refire rate. Make them feel heavy. Epo? Sarcastic? Neveeer. RE: Battleships - Epo - 03-10-2017 I was actually serious. But what's more important -> slower refire guns. I can SRP a slow BS myself x) |