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Capital Missile/Torpedo Launchers - Printable Version

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+----- Thread: Capital Missile/Torpedo Launchers (/showthread.php?tid=149528)

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RE: Capital Missile/Torpedo Launchers - Inferno - 04-18-2017

(04-18-2017, 10:31 PM)Mao Wrote:
(04-18-2017, 05:25 PM)Titan* Wrote: Battleship "Nightmare" Torpedo Silo
Anti-Battleship Torpedo Launcher, devastating damage, long range support, a few hits can destroy Battleship hardpoints, huge blast radius, very fast speed but very slow tracking speed, can't hit ships within 4.500m range.

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RE: Capital Missile/Torpedo Launchers - diamond1 - 04-18-2017

After having a look at the nightmare torpedo, I got flashbacks of homeworld 2, personally i'd love to see slow missiles that shoot upwards and slowly turn to their target like a real missile would when it's launched.


RE: Capital Missile/Torpedo Launchers - Sombs - 04-18-2017

Yes to all of it. Although I wonder if the unguided battleship missiles are really interesting. People would probably go for cerbs instead, given how slow they are.


RE: Capital Missile/Torpedo Launchers - casualty - 04-19-2017

(04-18-2017, 10:45 PM)diamond1 Wrote: After having a look at the nightmare torpedo, I got flashbacks of homeworld 2, personally i'd love to see slow missiles that shoot upwards and slowly turn to their target like a real missile would when it's launched.

Besides the fact the parabolic ballistic trajectory makes exactly zero sense in outer space, it looks amazing.


RE: Capital Missile/Torpedo Launchers - Titan* - 04-19-2017

(04-18-2017, 10:58 PM)Sombra Hookier Wrote: Yes to all of it. Although I wonder if the unguided battleship missiles are really interesting. People would probably go for cerbs instead, given how slow they are.

Yeah I probaby gonna change that to something else, it will be useless no one gonna use that

(04-18-2017, 10:45 PM)diamond1 Wrote: After having a look at the nightmare torpedo, I got flashbacks of homeworld 2, personally i'd love to see slow missiles that shoot upwards and slowly turn to their target like a real missile would when it's launched.

Vaygr Battlecruiser and Destroyer with 5-6 vertical launchers, i love em

(04-18-2017, 07:20 PM)Internity Wrote:
(04-18-2017, 06:24 PM)Titan* Wrote:
(04-18-2017, 06:05 PM)Internity Wrote: Do not expect good welcome on those tracking missiles, most probably won't be introduced hence they removed all tracking missiles and torpedoes from fighters.

removal of fighter missile and torpedo has nothing to do with capital ones
as you can see gunboats-cruisers and battleships still have tracking missiles

Of course, because the gunboats, cruisers and battleship tracking missiles are very slow and their tracking speed is also slow.
Even a bug is faster than these, that's why they're not wiped out yet. Are slow, easy to avoid and inefficient. Useless equipment.

Lets make them usefull then.

thanks for feedback guys


RE: Capital Missile/Torpedo Launchers - Sombs - 04-19-2017

I see Internity being himself again...


Keep up the good work, Titan! Just watched a few more of your videos, how did you make the battleships spawn like in a warzone? Is that a pop zone set with those encounters or did you tweak something else?


RE: Capital Missile/Torpedo Launchers - HanCloudstone - 04-19-2017

(04-18-2017, 05:25 PM)Titan* Wrote: Battleship "Nightmare" Torpedo Silo
Anti-Battleship Torpedo Launcher, devastating damage, long range support, a few hits can destroy Battleship hardpoints, huge blast radius, fast speed but very slow tracking speed, can't hit ships within 4.500m range.

Oh, my God. Yes. Please. My kingdom for the Nightmare!

Others are very neat, I think, I would love to use them, but they aren't even close to the Nightmare.


RE: Capital Missile/Torpedo Launchers - Thyrzul - 04-19-2017

(04-19-2017, 01:17 AM)casualty Wrote:
(04-18-2017, 10:45 PM)diamond1 Wrote: After having a look at the nightmare torpedo, I got flashbacks of homeworld 2, personally i'd love to see slow missiles that shoot upwards and slowly turn to their target like a real missile would when it's launched.

Besides the fact the parabolic ballistic trajectory makes exactly zero sense in outer space, it looks amazing.

Consider them being launchers perpendicular to the main axis of the ship, and it's suddenly more plausible. Few tubes sideways or on the bottom could reinforce that concept though, but I'm pretty sure that's easily doable now.



RE: Capital Missile/Torpedo Launchers - sindroms - 04-19-2017

I highly suggest you forward the actual code to either @Teerin @Xalrok or @Durandal
Might be fun to throw something in for the upcoming patchfix.


RE: Capital Missile/Torpedo Launchers - Inferno - 04-19-2017

(04-19-2017, 05:36 AM)Thyrzul Wrote:
(04-19-2017, 01:17 AM)casualty Wrote:
(04-18-2017, 10:45 PM)diamond1 Wrote: After having a look at the nightmare torpedo, I got flashbacks of homeworld 2, personally i'd love to see slow missiles that shoot upwards and slowly turn to their target like a real missile would when it's launched.

Besides the fact the parabolic ballistic trajectory makes exactly zero sense in outer space, it looks amazing.

Consider them being launchers perpendicular to the main axis of the ship, and it's suddenly more plausible. Few tubes sideways or on the bottom could reinforce that concept though, but I'm pretty sure that's easily doable now.
a vertical launcher would be more efficient in terms size reduction. A large turreted ring takes up space for the motor and stabilization suites, and a single vertical launch tube opens up more room for more torpedoes. 'fixed' launchers also make PvP more dynamic.
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I'd prefer using these vertical 'launch tube' weapons instead of a normal turreted 'missile pod' type things.
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Devs let Titan put these in as new cap missiles