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Cargo storage on NPC bases - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod FLHook Projects (https://discoverygc.com/forums/forumdisplay.php?fid=266) +----- Thread: Cargo storage on NPC bases (/showthread.php?tid=149810) Pages:
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RE: Cargo storage on NPC bases - Norael - 04-28-2017 I'm somewhat in favor of this simply for the fact that PoBs are a nightmare to sustain, defending is annoying, and having them somewhere safe where local navy can see it is expensive. RE: Cargo storage on NPC bases - Kauket - 04-28-2017 (04-27-2017, 09:27 PM)Crazyr0m Wrote: Someone just changed the entire /pimpship funcion, added new lights. That is a "code-related thing" too, and so complicated, that only like 2% of people use it, and still they are investing time in that (btw, thak you guys who did it!). My idea is much simpler to use and much more % of players will be able to use it and to enjoy it. Except the pimpship stuff is defined by a cfg file, you literally just add lines in - it has nothing to do with modifying the module. As cool as this idea sounds - cus screw virtualspacebabies pobs, I highly doubt someone will make it. RE: Cargo storage on NPC bases - Crazyr0m - 04-28-2017 (04-28-2017, 12:46 PM)Auzari Wrote:(04-27-2017, 09:27 PM)Crazyr0m Wrote: Someone just changed the entire /pimpship funcion, added new lights. That is a "code-related thing" too, and so complicated, that only like 2% of people use it, and still they are investing time in that (btw, thak you guys who did it!). My idea is much simpler to use and much more % of players will be able to use it and to enjoy it. Pimpship is not only config. There is database table containing every light a ship has, and every ship that you pimped, is in that table. Since all ships have different number of lights, its very possible that a table also has multiple lines per ship, 1 line per light, which is a nightmare to performance. My idea is much simpler to implement than pimpship. |