Discovery Gaming Community
Community Input: Omega-9 & Omega-11 Idea - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183)
+---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389)
+----- Forum: Discovery Mod Community Contribution (https://discoverygc.com/forums/forumdisplay.php?fid=260)
+----- Thread: Community Input: Omega-9 & Omega-11 Idea (/showthread.php?tid=151129)

Pages: 1 2


RE: Community Input: Omega-9 & Omega-11 Idea - Wesker - 06-17-2017

Updated my post adding Kruger so they aren't left out and operate more in the Bordering Omega regions.


RE: Community Input: Omega-9 & Omega-11 Idea - Durandal - 06-17-2017

(06-17-2017, 05:13 PM)Karst Wrote: 2.) Killing off O-11 is not a good idea. It's one of the most iconic vanilla systems, it's the origin of the nomad infestation, its layout is like nothing else. If anything, it should be given a more important role in the Omegas, not a less important one. This is the fate that has befallen Omicron Theta, once the crucial meeting point of the Omegas, Sigmas, and Omicrons, now condemned to an obscure edge worlds filler system. Please don't do that to 11.

I'm curious as to whether people would still have this gripe or not if Omega 9 were to be completely redesigned and graphically overhauled to be on the same quality level as Sigma 59, for example.