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[Storyline Dev Notice] Reapers of Sirius - Printable Version

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+--- Thread: [Storyline Dev Notice] Reapers of Sirius (/showthread.php?tid=151791)

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RE: [Storyline Dev Notice] Reapers of Sirius - Kauket - 07-13-2017

(07-13-2017, 12:09 AM)Fallen Angels Wrote: Well, this is a saddening notice. It's a shame it came to this, but I offer my thanks to everyone who showed interest in the faction. We tried, and it appeared that we were too slow to getting to the whole deal, shame really.

Its been fun guys.

EDIT: For those wondering why we are not arguing about the decision, in my experience, its appeared that once something has been decided there is no use in trying to stop it. The only part I'll really comment on this is that it's sad the decision was delivered right as we were just picking up thanks to helping many of those in the community. I'd like to thank those who RP'ed and pew'ed with us during the brief time of our return.

almost makes me chuckle how i offered reapers inrp to refuge under our domain without knowing any of this happening in the future

rip reapers



RE: [Storyline Dev Notice] Reapers of Sirius - Skorak - 07-13-2017

I mean I'd totally continue rping in your position. Talk to devs, figure out just what exactly happens to the RoS since it won't be retconned and then roll with that.


RE: [Storyline Dev Notice] Reapers of Sirius - Sombs - 07-13-2017

Well, depends on which faction will magically gain the upper hand on Cayman, no? ;3


RE: [Storyline Dev Notice] Reapers of Sirius - Goliath - 07-13-2017

(07-13-2017, 12:20 AM)Sombra Hookier Wrote: Well, depends on which faction will magically gain the upper hand on Cayman, no? ;3

The Cult of Technology could always use a system...


That might bring some reason to visit Cayman too....


(I could be joking)


RE: [Storyline Dev Notice] Reapers of Sirius - Fish - 07-13-2017

(07-13-2017, 12:20 AM)Sombra Hookier Wrote: Well, depends on which faction will magically gain the upper hand on Cayman, no? ;3

*Boris looks at the camera*


RE: [Storyline Dev Notice] Reapers of Sirius - Agetneor - 07-13-2017

Make RoS id public for peps, maybe without restart but throu bribes and missions, so peps can get id and play the faction

RoS id only for officials Ros members... - it's not a right way, since it's disbanded for years, and peps can't enjoy.


RE: [Storyline Dev Notice] Reapers of Sirius - Goliath - 07-13-2017

(07-13-2017, 12:25 AM)Agetneor Wrote: Make RoS id public for peps, maybe without restart but throu bribes and missions, so peps can get id and play the faction

RoS id only for officials Ros members... - it's not a right way, since it's disbanded for years, and peps can't enjoy.

I tried to convince them a lot of times, bud.

There is a no go in trying this.

Answer shall be always "no"


RE: [Storyline Dev Notice] Reapers of Sirius - Tabris - 07-13-2017

The Storyline Developers have a plan in mind for the former Reaper holdings, when the time comes the proper Faction Leaders will be made aware of the changes that may happen.

I unfortunately cannot say anything more about this due to the Developer Rules of Confidentiality.


RE: [Storyline Dev Notice] Reapers of Sirius - Sombs - 07-13-2017

I do hope it will happen with some RP around it, though. Like, real RP, not just story team decisions.


RE: [Storyline Dev Notice] Reapers of Sirius - Agetneor - 07-13-2017

(07-13-2017, 12:28 AM)=Sharky= Wrote:
(07-13-2017, 12:25 AM)Agetneor Wrote: Make RoS id public for peps, maybe without restart but throu bribes and missions, so peps can get id and play the faction

RoS id only for officials Ros members... - it's not a right way, since it's disbanded for years, and peps can't enjoy.

I tried to convince them a lot of times, bud.

There is a no go in trying this.

Answer shall be always "no"

aye, as former ros member, i asked the id to play, but answer is (no official faction = no id) )))