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What this mod needs are - Printable Version

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RE: What this mod needs are - Major. - 11-02-2017

Mehr Krieg, I hope you know the responce from Rheinland to everything


RE: What this mod needs are - Epo - 11-02-2017

GMG battleships


RE: What this mod needs are - Thunderer - 11-02-2017

Dragons. Where are your dragons, by the way?


RE: What this mod needs are - Epo - 11-02-2017

(11-02-2017, 11:50 AM)Thunderer Wrote: Dragons. Where are your dragons, by the way?

Blood Dragons.


RE: What this mod needs are - Mickk - 11-02-2017

Hmmmm.

How about a Civilian 5k super transport that can be flown on a Freelancer ID?

The trade off for having it would be very light weapons load out, 6-8 turrets, but *only* light turrets, no ability to mount hull upgrades, but can fit battleship grade shield.

Power plant that is *just* big enough to power the whole lot, but NOT provide sustained fire from turrets. :p

Could be worth a giggle.


RE: What this mod needs are - TheShooter36 - 11-02-2017

Zoner 10k supertransports/ 20k minibarges with barge licenses.


RE: What this mod needs are - DannyDelicious - 11-02-2017

a sense of decorum


RE: What this mod needs are - Epo - 11-02-2017

(11-02-2017, 12:58 PM)Mickk Wrote: Hmmmm.

How about a Civilian 5k super transport that can be flown on a Freelancer ID?

The trade off for having it would be very light weapons load out, 6-8 turrets, but *only* light turrets, no ability to mount hull upgrades, but can fit battleship grade shield.

Power plant that is *just* big enough to power the whole lot, but NOT provide sustained fire from turrets. :p

Could be worth a giggle.

TBH if 5k and combined with FL ID, it would need to be gunless. Aka Kujira


RE: What this mod needs are - Sombs - 11-02-2017

Lyth
Wesker
Jazzi
Greed
Ace
Yoshida
Treewyrm
Jinx


RE: What this mod needs are - Epo - 11-02-2017

As for Wesker wait 6 months, as for the rest, donno. Also having Jinx drop new ships would be <3