![]() |
|
Expiring Commodities. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: Expiring Commodities. (/showthread.php?tid=156319) Pages:
1
2
|
RE: Expiring Commodities. - SnakThree - 12-14-2017 (12-14-2017, 11:13 AM)Vulkhard Muller Wrote:(12-14-2017, 10:48 AM)Cybertron Wrote:(12-14-2017, 08:41 AM)Exodite Asmodai Wrote: MOX decays 1 unit per 500 seconds, which is negligible. What now? Traders are already taking fastest routes. Open space? What is that? The space which is open without Decay Rate? Chokepoints of some sorts exist without decay rate as it is. What are you actually trying to achieve with this suggestion? |