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Scenery - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: Scenery (/showthread.php?tid=157183) Pages:
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RE: Scenery - Vendetta - 01-18-2018 (01-18-2018, 08:22 PM)PRJKTLRD Wrote:(01-18-2018, 08:11 PM)Vendetta Wrote:(01-18-2018, 08:08 PM)Dave Synk Wrote: Yeah but Freelancer can be so much more, from time to time it's cool to explore new things. Since FL is the only game I know to let you go, move, see freely anything. But I guess that's my taste. Considering it's the edge, high level Nomad NPCs would be great to see in limited numbers. I also agree that these new systems should be a hazard in of themselves. Volatile gas pockets that seriously hurt you, radiation that slows you down like the Azurite generator AND slowly eats your ship away. A similar view to the black hole in the old Outcast Guard system. Make the Edge Worlds visually appealing. They're the furthest reaches of colonized space. They're BEYOND colonized space, and it gives factions an opportunity to expand their conflicts to these new locations. Start resource wars, colonization wars, and other things like that. RE: Scenery - PRJKTLRD - 01-18-2018 You couldn't say it better. Freelancer feels too much easy now, too much meh. It especially felt like that when they disabled NPCs damaging. I say, return high level NPCs but let them less appearing. This game needs more thrill, it's what made most players leave. Because, when I talk with most of old players, they say "return 4.85". edit: But let's not forget the houses too, regarding the NPCs. Whole game also could use knowledge of other RPG games, where you go and kill NPCs with reason and in group, it is really fun. They drop things. Not just only that, other things as well, to contribute to the scenery as a whole. I say yes, keep the originality of the Vanilla and disco, but compensate in specific places. |