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Cannonball vs Sidewinder missiles - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Cannonball vs Sidewinder missiles (/showthread.php?tid=15890) |
Cannonball vs Sidewinder missiles - Kambei - 01-29-2009 I vote for cannons... they fit perfectly to me and my style of battle. Sadly for jouster I know when to release them:) Cannonball vs Sidewinder missiles - Fozzie - 01-29-2009 ' Wrote:I'm more concerned about the RP of the vessel than its loadout... Fozzie is the first char I had on here and he's a merc. I picked up the jelly guns from an Order gunboat captain in partial payment for a mission. Cannonball vs Sidewinder missiles - tansytansey - 01-30-2009 I prefer the sidewinder, because my lag gives me issuses with slower moving missiles. Also, I'd recommend neither with your current loadout. You're mounting a sunslayer, which is more than enough hull busting power for anyship. No fighter needs 14,000 + 4800 hull busting damage, with nomad guns ontop of that. Cannonball vs Sidewinder missiles - spec - 01-30-2009 I had sidewinders on one of my chars but switched to canon later. For some reason sidewinders always seem to misfire for me - When I fire, it reduces the ammo count, but no noise, no missile trail.. not sure what the issue is, maybe my connection - > 350ms ping Cannonball vs Sidewinder missiles - Fozzie - 01-30-2009 ' Wrote:I prefer the sidewinder, because my lag gives me issuses with slower moving missiles. Then why do I pour fire on targets with 4 nomad cannons and it doesn't seem to do much damage? LAg? I ping 165 most of the time and I see quite a few yellow and red lags. With the missiles and mines I seem to do all right. And as far as need? I mount the most powerfull weapons I can find, that's why they exist. If I engage targets around minor they seem to fade off into the distance as they get beaten down then I hear a destroyed target tone but they aren't there to tractor. ' Wrote:Then why do I pour fire on targets with 4 nomad cannons and it doesn't seem to do much damage? LAg? I ping 165 most of the time and I see quite a few yellow and red lags. With the missiles and mines I seem to do all right. And as far as need? I mount the most powerfull weapons I can find, that's why they exist. And the torpedo only works on gunboats and up, it's the fighters and bombers I need to get a good loadout setup for. I can blast shields easily but the hulls seem to take forever to wear down. Cannonball vs Sidewinder missiles - AdamantineFist - 01-30-2009 ' Wrote:I'm more concerned about the RP of the vessel than its loadout...Yeah, I'd go with Vampires, Furies, or Buckshots instead. As an added bonus, the fact that they all have a higher projectile speed than Codes or Nomads makes them easier to hit with. As to the missiles, I've used Sidewinders myself, and I can tell you that they have some pretty decent tracking on them. Less punch, sure, but they're the best homing missiles around. Cannonball vs Sidewinder missiles - tansytansey - 01-30-2009 ' Wrote:Then why do I pour fire on targets with 4 nomad cannons and it doesn't seem to do much damage? LAg? I ping 165 most of the time and I see quite a few yellow and red lags. With the missiles and mines I seem to do all right. And as far as need? I mount the most powerfull weapons I can find, that's why they exist. In general yes it does take a while to kill a 2.5 armored ship with guns. But you don't need to do 19,000 damage in one volley. ![]() For fighting gunboats in a fighter you'd be better off with a Mini Razor anyways. Cannonball vs Sidewinder missiles - Grumblesaur - 01-30-2009 Nomad cannons? Bleh, Solarises would work better for you, RP-wise. As for the missiles, ALWAYS get a combo. Dual cannonballs suck ammo and are terrible for hitting. You need a Cannonball/Sidewinder or Cannonball/Firestalker or Sidewinder/Firestalker Mounting a missile combo and/or a torp [razors included], have debs as your guns. Kill shield, fire missile, dead player. Cannonball vs Sidewinder missiles - zeinstruktor - 01-30-2009 Erm, you forgot the part where they dodge until you run out of missiles, and then yes, he's dead. A cannonball can be used very effectively alone... No need for combos. Cannonball vs Sidewinder missiles - Grumblesaur - 01-30-2009 ' Wrote:Erm, you forgot the part where they dodge until you run out of missiles, and then yes, he's dead. I prefer symmetry, and cannonballs need help to track. |