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Discovery 4.90.1 Patch 3 Balance Changes - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Discovery 4.90.1 Patch 3 Balance Changes (/showthread.php?tid=159680) |
RE: Discovery 4.90.1 Patch 3 Balance Changes - Vendetta - 03-31-2018 -Core Battlecruiser Arcs Fixed >aren't actually fixed what're you tryina pull here RE: Discovery 4.90.1 Patch 3 Balance Changes - Kalhmera - 03-31-2018 After dueling with @Shooter i planet dived in conn and as i was dying the game crashed... upon reloading the Ishtars FWG are gone. once its fixed can we get reimburse for the bug? RE: Discovery 4.90.1 Patch 3 Balance Changes - Piombo65 - 03-31-2018 (03-31-2018, 09:06 PM)Kalhmera Wrote: After dueling with @Shooter i planet dived in conn and as i was dying the game crashed... upon reloading the Ishtars FWG are gone. once its fixed can we get reimburse for the bug? https://discoverygc.com/forums/showthread.php?tid=157272&pid=1985350#pid1985350 Don't die until they fix it. Ups. You already did it. I'm sorry RE: Discovery 4.90.1 Patch 3 Balance Changes - Antonio - 03-31-2018 We're aware of the Ish'tar bugs. Please use the bugs thread to report them. (03-31-2018, 11:33 AM)Antonio Wrote: If you find any bugs or irregularities immediately report them here. RE: Discovery 4.90.1 Patch 3 Balance Changes - Felsvar - 04-01-2018 Quote:Anzu has arguably the worst shape for balancing in the game by being very small at the back and normal/big at the front. The result was an Asco on steroids and the ship never was meant to be flown by players. However, since it got added to the game by mistake we decided to give it a try by making it an SHF. Judging by its shape, it will be bad at jousting targets but good at dodging away when focused, resulting in mediocre duels and good group fights. It's hard to say anything early for such a tricky ship, but go test it out! Bring back its turret steering, please. RE: Discovery 4.90.1 Patch 3 Balance Changes - sasapinjic - 04-01-2018 ^ no fighter cant have turret Steer. RE: Discovery 4.90.1 Patch 3 Balance Changes - Skorak - 04-01-2018 they don't have zoom. You technically can turret steer. But good luck with that. RE: Discovery 4.90.1 Patch 3 Balance Changes - Reeves - 04-01-2018 (03-31-2018, 11:33 AM)Antonio Wrote: The idea of the change is fine, the Odin was too good in far too many things without enough disadvantages, but I think you've missed the mark of what it should be getting reductions in, which is certainly not turn-rate. The Odin is a visibly sleek ship and as such should have its hull cut down to perhaps the Falchion's amount, or honestly within the range of 10,900 and 11,000, and see its core reduced to 1160 recharge, that way, it's forced to be played with the same niche that it's always had. Sliding. It's very absurd to see an agile looking ship being slower than some 7 gun VHFs with more core and armour, though the argument of shape can be used, I think shape becomes less of a factor if your opponent has an easier time working his way around you because you physically cannot play the ship the way it was designed to be used. As it currently is, it has to be flown like the Sabre, though it actually can't be flown like the sabre because it's somewhat slower and lacks the 7th gun. I fail to see how making heavier 7 gun VHFs faster and making lighter 6 gun VHFs slower does. That just defies the logic behind their roles. Especially if we reflect on the Nepthys which has been historically comparable to the Avenger but with a 7th gun. This isn't a rant about "oh noes, Odin trash now, Lich and Sabre OP." It's a logical explanation that highlights an oversight in the rebalance, while highlighting other areas of the ship where tuning would make more sense. More fragility to match its appearance and less of a core recharge rate make sense when the ship and all the lore behind it are taken into consideration, it's a ship built with a keen focus on high engine performance. RE: Discovery 4.90.1 Patch 3 Balance Changes - Enkidu - 04-01-2018 The Odin does need to be brought into balance with the Wraith. RE: Discovery 4.90.1 Patch 3 Balance Changes - Kyoi - 04-01-2018 (03-31-2018, 11:33 AM)Antonio Wrote: AnacondaThis was really a nightmare to duel already. The sides and front profile are ridiculous to try and hit. A buff to help with groupfighting is reasonable, but trying to duel this is really difficult now. (03-31-2018, 11:33 AM)Antonio Wrote: -CD arc buffedUm, I'm not really sure if I understand the point of this, when a turning marlin can fire guns at these arcs anyway. (03-31-2018, 11:33 AM)Antonio Wrote: NephthysSeems obnoxious when you compare it to the avenger, since it now has more armor and faster turning speed. (03-31-2018, 11:33 AM)Antonio Wrote: OdinOverkill. It was basically a guardian with improved stats. The ship isn't designed to be on defensive all the time to justify such a slow turn rate. If you made it like the Guardian but with only slightly inferior stats in every manner to compensate for the hitbox and shape, it would be preferable to just killing the turn rate. (03-31-2018, 11:33 AM)Antonio Wrote: Raven's TalonI really think this should get a turn rate buff as well. It's not good at anything. Might as well make it a duelling ship with high turn rate since it's quite big. (03-31-2018, 11:33 AM)Antonio Wrote: -Turn rate 71.62 -> 69.01Also seems like overkill. Cutting the core would have been preferable so that it didn't do so much damage in a group fight. Also, dev team's stance on Titan, Tachi, Wyvern, Eagle and Sabre? |