![]() |
|
AI mines, a very edgy prop! - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: AI mines, a very edgy prop! (/showthread.php?tid=169732) |
RE: AI mines, a very edgy prop! - TLI-Inferno - 04-16-2019 (04-15-2019, 11:31 PM)Commissar SnakeLancerâ„¢ Wrote:(04-15-2019, 11:26 PM)Prometheus Wrote:(04-15-2019, 08:15 PM)NieRdackel Wrote: Introduce them ingame. Thanks. RE: AI mines, a very edgy prop! - Durandal - 04-16-2019 Pushed to git, first ingame screenshots should be available within 48h. RE: AI mines, a very edgy prop! - Loken - 04-16-2019 Would you ever consider making a higher quality version of the vanilla mines? While they do the job they are a little lacking in quality even by 2003 standards. RE: AI mines, a very edgy prop! - Durandal - 04-16-2019 (04-16-2019, 03:19 AM)Loken Wrote: Would you ever consider making a higher quality version of the vanilla mines? I'm going to redo every vanilla asset at some point, but the big problem with the vanilla mines is how densely they're placed. I'm almost afraid to add even 10 or 20 more polies to them. I wonder if field objects can utilize LODs. RE: AI mines, a very edgy prop! - Durandal - 04-17-2019 Having some issues getting the glowmaps working, but here they are in-game. Click to enlarge.
RE: AI mines, a very edgy prop! - Skeptic Jester - 04-17-2019 They look pretty good so far! RE: AI mines, a very edgy prop! - Durandal - 04-18-2019 Done.
RE: AI mines, a very edgy prop! - Loken - 04-18-2019 I was skeptical at first but they look really good in game. RE: AI mines, a very edgy prop! - Emperor Tekagi - 04-18-2019 So the entire zone around Gammu will soon be covered by this mines? RE: AI mines, a very edgy prop! - Laz - 04-18-2019 delete AI |