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7 gun 2.00 loadouts - coming changes - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: 7 gun 2.00 loadouts - coming changes (/showthread.php?tid=177337) |
RE: 7 gun 2.00 loadouts - coming changes - Prysin - 03-06-2020 Want to make HFs special? Make all of them into "Jackdaw" style ships... CD + Torp + lots of heavy guns. Would make everything more interesting. RE: 7 gun 2.00 loadouts - coming changes - Lucas - 03-06-2020 Pretty sure the Sabre, looking at it objectively, is complete junk and only got it's image because groups like XTF piloted them and killed everything that moved infront of their crosshair RE: 7 gun 2.00 loadouts - coming changes - Prysin - 03-06-2020 (03-06-2020, 07:51 PM)Lucas Wrote: Pretty sure the Sabre, looking at it objectively, is complete junk and only got it's image because groups like XTF piloted them and killed everything that moved infront of their crosshair XTF and Reavers. But XTF were also skilled when it came to using Sunslayer/Starkiller Now that's a great idea, Durandal. Make the now "freed up turret class" for special gear, such as Sunslayer/Starkiller. And start reintroducing those to heavy fighters in their Torp Slot RE: 7 gun 2.00 loadouts - coming changes - Shiki - 03-06-2020 Sabre is indeed garbo comparing to most faction specific vhfs. RE: 7 gun 2.00 loadouts - coming changes - Wesker - 03-06-2020 Dev boomer trying to tell me the sabre isnt garbage. Aight, I’ll remember that everytime I destroy one xdd RE: 7 gun 2.00 loadouts - coming changes - teschy - 03-06-2020 (03-06-2020, 07:38 PM)Reeves Wrote: I feel like we should also address the fact that things like the Nephthys and Lhotse are still going to be incredibly effective even without the ability to pull off silly gun setups. Speaking of which.. RE: 7 gun 2.00 loadouts - coming changes - Durandal - 03-06-2020 ic angt stop laughign godamnit teschy RE: 7 gun 2.00 loadouts - coming changes - Karst - 03-06-2020 4/3 or 5/2 loadouts are better anyway. Edit: I think you have a weird obsession with the perceived problem of 7* shotguns that doesn't reflect their real effectiveness. RE: 7 gun 2.00 loadouts - coming changes - Omicron - 03-06-2020 Occam razor would dictate that it is problem of the royally screwed weapon balance we have to endure with, not the turrets/ships/your least favourite tech combos. RIP freighters. RE: 7 gun 2.00 loadouts - coming changes - Durandal - 03-06-2020 (03-06-2020, 09:49 PM)Omicron Wrote: RIP freighters. (03-06-2020, 07:15 PM)Durandal Wrote: SHFs & Freighters would have their turret slots switched over to gun slots as well, allowing these slower, larger ships to continue mounting a greater number of 2.00 weapons. |