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Connecticut needs to GO! - Printable Version

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+--- Thread: Connecticut needs to GO! (/showthread.php?tid=178734)

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RE: Connecticut needs to GO! - darkwind - 04-20-2020

Just make it a poll


RE: Connecticut needs to GO! - Avalanche - 04-20-2020

(04-20-2020, 04:46 PM)Venkman Wrote: Nothing's stopping you from hanging around Malta. Conn didn't stop that.

Yes nothing is stopping someone from hanging around key planets. I didn't say it's no longer possible to do? I infact did. My bad.

The comment (I wish I could find it) just made the link between Conn and the decline of those hang out spots. It made sense to me when I read it.


RE: Connecticut needs to GO! - Atreides2 - 04-20-2020

Before Conn a lot of training was done in the Home or Guard systems, made the players be more inrp because you might always have a visitor, or also is fun when you have to go against a wing with depleted gear. Switches were done mostly faction member to faction member with the help of Treasury ship (always sitting docked or near the mooring point) or for deals you had to mount, go on the long trek and do the deal. It was more fun, yet more salt, but overall forced the players to do something around their respective areas and actually looking each other for a spar or anything. So yeah, in a way, disco can survive without Conn, might even flourish.

Or maybe I am that old ...


RE: Connecticut needs to GO! - Thunderer - 04-20-2020

Fun outside of conn is better. Fun inside conn is easier. This is because I can always meet someone to PvP with there. Outside of conn I can't because usually conn is the system that's fullest of people who actually want pvp. If conn was removed, fun in the RP universe will be both better and easier.

However, some of our players only play this game because of conn and removing the system would ruin the game for them.

PS: I would love to have realistic military trainings where you train with your own faction and need actual captured enemy ships to understand their weaknesses.


RE: Connecticut needs to GO! - Venkman - 04-20-2020

Deleting Conn would make many things tedious, we don't need that. Conn was made to eliminate tedious things.


something something //don't shoot going to conn


RE: Connecticut needs to GO! - Sir_Now - 04-20-2020

(04-20-2020, 04:46 PM)Venkman Wrote: Nothing's stopping you from hanging around Malta. Conn didn't stop that.

That is indeed so, we used to hang out at our home planets and plan raids, conn didnt stop us then. But for some reason this isnt often the case anymore, i dont know why, but removing Conn could help...


RE: Connecticut needs to GO! - Venkman - 04-20-2020

(04-20-2020, 04:56 PM)Sir_Now Wrote:
(04-20-2020, 04:46 PM)Venkman Wrote: Nothing's stopping you from hanging around Malta. Conn didn't stop that.

That is indeed so, we used to hang out at our home planets and plan raids, conn didnt stop us then. But for some reason this isnt often the case anymore, i dont know why, but removing Conn could help...

Stop blaming conn for low population. This is not 2011 anymore. We sadly don't have 200 online every evening.


RE: Connecticut needs to GO! - Lucas - 04-20-2020

I dont see how people wanting to hop ingame and raid are being drawn away by conn personally

sometimes people dont want to roleplay and just shoot each other nice and simple, Conn offers that


RE: Connecticut needs to GO! - LaneDweller - 04-20-2020

Maybe limit conn to certain hours only.


RE: Connecticut needs to GO! - Venkman - 04-20-2020

(04-20-2020, 05:05 PM)LaneDweller Wrote: Maybe limit conn to certain hours only.

How does that make sense?

Maybe PayPal 5$ to Admins to access conn?