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[completed] Game downtime for server move - Printable Version

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RE: Game downtime for server move - Paddy. - 06-10-2020

What is this going to cost? How is it being paid for?


RE: Game downtime for server move - Skyelius - 06-10-2020

(06-10-2020, 09:58 PM)Alex. Wrote:
(06-10-2020, 09:46 PM)Laz Wrote: Is a spec comparison available?

Old hardware:
[Image: 6wpH2cr.png]
New hardware:
[Image: 3hCUqyK.png]

We allocate 12GB RAM to the game VM and that appears to be fine for what we run. We allocate 4 VCPUs to the game VM.

Edit: Oh, also, SSDs in the new server. Didn't have those on old.

https://cpu.userbenchmark.com/Compare/Intel-Xeon-E3-1240-v3-vs-Intel-Core-i9-9900K/m4602vs4028

Seems like a massive improvement in hardware; thank you!


RE: Game downtime for server move - Laz - 06-10-2020

Those are impressive specs, are the running costs changing? Also, what is the bandwidth?


RE: Game downtime for server move - Kalhmera - 06-10-2020

(06-10-2020, 10:15 PM)Laz Wrote: Those are impressive specs, are the running costs changing?

Probably, but we have a patreon setup that I'm a proud donator on so we should be ok? Hopefully lol


RE: Game downtime for server move - bakugone - 06-10-2020

While we are talking about patreon - heres a link for it.


RE: Game downtime for server move - RoaringNoodle - 06-10-2020

yeah that Patreon has 2 supporters. I would be happy to donate but maybe a Paypal donations button or something. Or a direct account.


RE: Game downtime for server move - Kalhmera - 06-10-2020

(06-10-2020, 10:24 PM)Rudy. Wrote: yeah that Patreon has 2 supporters. I would be happy to donate but maybe a Paypal donations button or something. Or a direct account.

2 people that's bringing in 65 dollars a month. That's pretty damn good.


RE: Game downtime for server move - Kazinsal - 06-10-2020

Another thing to note about the CPU upgrade is the all-core sustained turbo clock speeds. The 1240v3 can sustain 3.6 GHz on all four cores at once; the 9900K can sustain a whopping 4.7 GHz on all *eight*. So we're gaining a full-tilt increase of about 30% in raw speed, plus five years of microarchitectural improvements (instructions per clock, pipeline changes, branch prediction improvements, more efficient macro-op translations, reduced instruction latency on some instructions).

Older code using old instructions like Freelancer doesn't get any sort of attention when Intel and AMD do new microarchitectures, but general improvements in each uarch generation do help quite a bit. An old-style floating point division instruction (FDIV) on our current CPU takes 18-24 cycles; on the new one, it takes 14-16. On a Pentium III (Freelancer's minimum spec), it took a fixed 38 cycles.


RE: Game downtime for server move - GaliusRax - 06-10-2020

Awesome thanks for investing in this upgrade!


RE: Game downtime for server move - Alex. - 06-10-2020

(06-10-2020, 10:15 PM)Laz Wrote: Those are impressive specs, are the running costs changing? Also, what is the bandwidth?

I believe that the monthly running costs of the existing game server (note: web server is separate) are $49.19 USD (so about €43.24 currently) and the new one is roughly €64.82 (this does not include the setup fee of €69).
So it's more expensive but we will likely have the option (!) of merging the web server into this and so losing the costs associated with running that separately (€13.99). If all works out we could end up paying about €7.59 more than currently, but with much better hardware.
I think when we looked at bandwidth this was running at 1Gbps symmetrical.