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/stuck user command - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: /stuck user command (/showthread.php?tid=18146) |
/stuck user command - DeathsOverture - 03-21-2009 :ylove: /stuck user command - Tic - 03-21-2009 Yes! I'll finally be able to dock at Detroit Munitions without fear of never getting out! /stuck user command - Jinx - 03-21-2009 a suggestion - give that command a repeat delay of some 10 seconds - and maybe make the player pay 10.000 credits. we don t want players using /stuck to dodge in pvp, do we? /stuck user command - Cannon - 03-21-2009 ' Wrote:a suggestion - give that command a repeat delay of some 10 seconds - and maybe make the player pay 10.000 credits. You have to be stopped (speed 0) to use the command. With this in mind do you still think PVP dodging would be a problem? (if so that's fine - I'm just checking) /stuck user command - eyvind - 03-21-2009 ' Wrote:a suggestion - give that command a repeat delay of some 10 seconds - and maybe make the player pay 10.000 credits. The 10m is barely noticable for anything larger than, I dunno, a Starflier? In all cases, it will be more effective to either dodge normally or fly straight. It cuts down on the time spent stuck in bases, and as far as I can tell it does so well without being exploitable. Thank you Cannon! /stuck user command - Jinx - 03-21-2009 np - when you need to be stopped. and yes - 10 meters isn t much, but its "beaming" - i was just concerned about a ship spamming this... 10x 10 meters in a second ( and i guess someone might make a macro even if they shouldn t ) is then quite a lot already. either way - being fully stopped works good enough. /stuck user command - aeris - 03-21-2009 *hugs and kisses* I love it! Did we have a pin with all the FLhook commands and explanations for them? This needs to be added ASAP. I guess we also need to clarify using /stuck while in a firefight is considered F1 with similar sanctions. But how to screenshot it? -.- Edit: I see this being discussed already. I think it's exploitable using strafing and macros, or /setmsg. Perhaps a 5sec delay and a small "transfer" bill would discourage even those few ever thinking about it. Honestly, being stuck on a base means I try to strafe and manhandle the ship for minutes, 5-10sec is no biggie. /stuck user command - Salvager - 03-21-2009 ' Wrote:I guess we also need to clarify using /stuck while in a firefight is considered F1 with similar sanctions. But how to screenshot it? -.- As they said, to use it you must be stationary, as in not moving at all. Not a very handy 'cheat' for using in pvp... /stuck user command - ivr56 - 03-21-2009 Nice Thanks Cannon. Now I don't have to worry any more about getting stuck at certain stations.:yahoo: /stuck user command - Weedalot - 03-21-2009 AWESOME. that thing will so help with couple of my ships that i never dock at some basses, Thanks ALOT |