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Gunboat/gunship balancing - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Gunboat/gunship balancing (/showthread.php?tid=18247) |
Gunboat/gunship balancing - mjolnir - 03-23-2009 ' Wrote:Red Hessian Gunship 'Heimdall' Thanks, thought this should have been in bug reports maybe so that people don't start going nuts when they have no idea what it's about. This keeps the ships exactly the same, while making them much less likely to spin when rammed. Gunboat/gunship balancing - Robert.Fitzgerald - 03-23-2009 Aha *laughs at my poor modding knowledge* - don't we now look silly... The heimdall certainly spins when it gets hit by things. The Firefly needs to have its stats adjusted also. It still bounces about in asteroids. Gunboat/gunship balancing - Cosmos - 03-23-2009 fix the sair GB, it moves slower than a slug. Gunboat/gunship balancing - DragonLancer - 03-23-2009 This is not supposed to be a discussion thread. As Mjolnir already said i should have posted it in the bug reports. My bad. Mods, please close and move. TIA. Gunboat/gunship balancing - Tenacity - 03-23-2009 @ BHG gunship comments: In our BHG vs Order fights, it is -always- the gunships that cause me the most pain. We take out BHBC's pretty quickly, usually, and our fighters can generally hassle the bh bombers enough to keep them off of us - but one of those gunships is using a 2 pulse / 2 razor setup, and even with cruiser primaries (1000 m/s speed) they're nearly impossible to hit from ranges over 800 meters. They dodge like fighters with gunboat firepower. Gunboat/gunship balancing - NonSequitor - 03-23-2009 @Tenacity: the BH gs has a very low dps ratio, with 4 whole turrets to use (aft turrets are fairly pointless, unless you're a Jedi knight with lightning reflexes). I've tried the normal turret route, but it is very tedious going - a gradual gnawing away at the enemy fighter / bomber. Solaris turrets are a disappointment and Cerbs suck up the juice too quickly to be any good. In addition, the hull is paper-thin. If you have no life, you could install cap armor VI in it (hull x3, price 190 million). Most of us just have the universal mk 8. Dual razors/pulse cannon loadout is a way to optimize the gs's offensive capabilities. They have distinct advantages and disadvantages. Gunboat/gunship balancing - tazuras - 03-23-2009 Honestly, to me Tenacity, it just sounds like the GS's are meant to be able to do that. Although supposedly a normal cruiser is meant to be able to take them out, hopefully someone will bring one of those to the event next week, or just more GB's. Gunboat/gunship balancing - Guest - 03-23-2009 ' Wrote:while we're at it, let's divide the BHG gunship's stats by 1000... Divide by 0 instead.... Gunships < Gunboats One being Anti Fighter the other being Anti-Cap Know the differences, is all i can say. Gunboat/gunship balancing - Tenacity - 03-24-2009 ' Wrote:Divide by 0 instead.... seems to me that a bhg gunship with a two pulse + two razor setup can be fairly effective as an anti cap weapon. My analogy before stands - the BHG gunship is a fighter with gunboat shields and firepower. Gunboat/gunship balancing - gekerd - 03-25-2009 AND Thruster |