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OnLive Service - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: OnLive Service (/showthread.php?tid=18349) Pages:
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OnLive Service - swift - 03-27-2009 ' Wrote:Wrong. Correct me if I am wrong, but does the signal not travel equally fast on all internet speeds, and only the frequency of signals is increased by better bandwidth? There's just a physical limit at how fast signals can travel... and lag will be the same for you if you have 2 mb/s or 20 mb/s. If we'd get some sort of conduits that transport signals at a faster velocity, that'd work then. OnLive Service - alpha3 - 03-27-2009 Yeah, it'd be a great thing, but now it's too expensive and lag... OnLive Service - mwerte - 03-27-2009 I like owning my games and not paying monthly, esp if I have some crunch time at work/school where I can't play a game much. My other thought is; I do a lot of graphics editing and such, so I need a graphics card/high-end CPU/RAM anyway, so this makes no sense for me to get. OnLive Service - SigCorps - 03-27-2009 ' Wrote:Correct me if I am wrong, but does the signal not travel equally fast on all internet speeds, and only the frequency of signals is increased by better bandwidth? Actually the size of the pipe you are using make a whole lot of difference. The bigger the pipe the more data you can push through it. Yes the elcetrons travel at the same speed, but if you have 10 mbs of data trying to squeeze down a 2 mb pipe it will take five times longer to all get there. Not to mention I have yet to have a pipe that did not suffer lag from net congestion. Plus you are limited by the smallest pipe in the path to where you are going. So if you connect with someone with a much smaller pipe when you to play these games...your hosed. |