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Zoner cruiser guns - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Zoner cruiser guns (/showthread.php?tid=18459) Pages:
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Zoner cruiser guns - Lunaphase - 03-27-2009 which is about as useful as a diffrent colored light, seeing as how it costs more energy to fire at less range. also, it is the exact same hit ratio. those stats do not justify practically double pricing them. Zoner cruiser guns - Doom - 03-27-2009 green beam on brownish turret always had its price....green is always more expensive...:lol: Zoner cruiser guns - Jinx - 03-27-2009 basic cruiser turret : 2200/1100 damage 7000 energy zoner cruiser turret : 2200/1100 damage 6500 energy they re not really identical - one might argue that 1/14th less energy usage might not justify the steeper price - but on an average cruiser ( 12 guns ) it can be a noticable difference. 12x 500 = 6000 energy / salvo less. apart from that - the projectile size if identical of course - almost no capital ship projectile has a hit-sphere as large as the actual colourful bolt - or kusari weapons would really be a lot worse, cause they re only lines - while things like the rheinland / zoner turrets would be like 10 times larger. |