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Possible new FLHook command... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Possible new FLHook command... (/showthread.php?tid=18797) Pages:
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Possible new FLHook command... - Linkus - 04-04-2009 What I would be more interested in though, would be a module that can be installed on your ship (LIke adv train cargo pods etc) that generates so much cash every so often. Possible new FLHook command... - Carme - 04-04-2009 Sweet! Cannon says that this idea has already been knocking about the dev team... and Cannon is the god of FLHook... Possible new FLHook command... - Guest - 04-05-2009 It would be nice to have.... *cough* Corsairs version /cannibalize turns Human Cargo (passengers, pilots, VIPs, etc) into Human Organs commodity. For other things such as combining for a certain product. You can go by infocards on some things. Quote:COBALT Quote:SHIP HULL PANELS Edit: Off topic a little but i just thought about it.. Why does /help list /help as a command? Possible new FLHook command... - Carme - 04-05-2009 Raisu's got the gist of the idea down pretty good... =) Possible new FLHook command... - Grumblesaur - 04-13-2009 ' Wrote:What I would be more interested in though, would be a module that can be installed on your ship (LIke adv train cargo pods etc) that generates so much cash every so often. That is a good idea. Maybe even just certain IDs. Police aren't paid, so their ID grants X payment regularly. Mining Ships and whatnot would have smelting or processing pods. Luxury Liners could have Bar, Sauna, etc... Prison and Slave liners could have labor facilities within the ship. |