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Torpedoes and Gunboats... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Torpedoes and Gunboats... (/showthread.php?tid=18941) Pages:
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Torpedoes and Gunboats... - BaconSoda - 04-06-2009 What about Razors and Infernos (Or whatever they're called)? I do believe this is their intended purpose. Torpedoes and Gunboats... - darthbeck - 04-06-2009 razers are for sniping bombers and fighters, but they do work well as anti cap. Torpedoes and Gunboats... - Lucas_Fernandez - 04-07-2009 Be 5 missile slots too! Then you can shoot light and heavy fighters more easily. If you cant shoot down a fighter with gunboat, buy a BS, maybe then you have a chance against a starflier. :crazy: And I want a Heavy mortar to my bomber, because Im weak against a Battleship fleet. (alone ofc) :lol: :lol: Torpedoes and Gunboats... - Robert.Fitzgerald - 04-07-2009 Gunboats are fine, and they aren't designed to be fully anti-cap. You can act as anti-cap support, alongside bombers and other capital ships by dropping shields, whittling down hull / shaking the opponent and by drawing fire. Gunboats are primarily anti-fighter/bomber now, so they don't need to become anti-cap as well. |