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4.95.0 Patch 9 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +---- Forum: Patch Notes (https://discoverygc.com/forums/forumdisplay.php?fid=638) +---- Thread: 4.95.0 Patch 9 (/showthread.php?tid=192901) |
RE: 4.95.0 Patch 9 - jide - 05-30-2022 on the praetorian, the scorchers have V shape spread while other bombers still shoot parallel. otherwise a pretty decent update shooting scorcher RE: 4.95.0 Patch 9 - Xithon - 05-30-2022 Was wondering if there can be more clarification on the changes made to SHF's that did not get re-classed. "The remaining SHFs have received somewhat of a band-aid balance pass." Other than losing bots and bats, I can't really tell what's been done. Thanks! RE: 4.95.0 Patch 9 - Haste - 05-30-2022 They've generally lost some turn rate, gained strafe force, lost a number of nanobots/batteries and got their core reduced. There's no way to spin this as anything but a nerf. The class was rather oppressive in duels while still scaling poorly into larger groupfights. They now will perform worse in duels, though the gained strafe force does help. If fighter-bombers prove a viable (and balanceable) concept it's likely the majority of SHFs will be put into that class as well, with maybe a few of them getting a unique balance pass of their own. We'll see. RE: 4.95.0 Patch 9 - Xithon - 05-30-2022 (05-30-2022, 02:34 AM)Haste Wrote: They've generally lost some turn rate, gained strafe force, lost a number of nanobots/batteries and got their core reduced. There's no way to spin this as anything but a nerf. The class was rather oppressive in duels while still scaling poorly into larger groupfights. They now will perform worse in duels, though the gained strafe force does help. Thank you for the quick response and info! RE: 4.95.0 Patch 9 - Ice Princess - 05-30-2022 Can we not name them Fighter-Bombers? The probably best name for those would be "Attackers" or "Strikers" as they are called if you talk about aircraft. Like the A-10 Thunderbolt for example. Fighter-Bomber sounds.. silly. RE: 4.95.0 Patch 9 - Climberson - 05-30-2022 Good evening, liked the path so far. One question, I have a Grizzly and it was equipped with a CM and a cloaking. Cloaking disappeared with the elimination of extra space, I kindly ask to return the cloaking, I left the CM space vacant for that. Char: LN-AEW|Hankeye. Thanks. RE: 4.95.0 Patch 9 - Leo - 05-30-2022 I'll be honest On a couple of these changes I'm going to be a bit...critical. Overall, however, it looks like a fun patch!
That being said, I'm looking forward to trying out that smuggling route and see what kind of profit I can make. Thank you for all your hard work, devs! I hope you take what I've said and see it as suggestions, not angry demands from a spoiled gamer! ~Leo EDIT: As a bit of an idea I just had, maybe instead of removing these Unstable JH's for SNUBS and Freighters, have them randomly severely damage your ship or even destroy it if they're used. Add a bit of risk to using them so that they're fun to use and not just a guaranteed shortcut or escape route. RE: 4.95.0 Patch 9 - Xenon - 05-30-2022 Thank you for all the work and time ![]() Quote:- Added: A Custom POB model by Capt. Henry Morgan and Goddess Iris, available for Core 1 and 2. I would like to ask, where can I find those new models, please? RE: 4.95.0 Patch 9 - Haste - 05-30-2022 (05-30-2022, 03:12 AM)Leo Wrote: Stat-wise, we've mostly nerfed the strongest and buffed the weakest freighters. They're not too far off in terms of performance from where they used to be, although their sustained DPS is not quite as off-the-charts as it used to be for the ones with large powercores. The dual mines - especially with Swatter setups which I expect people to realize any minute now - can make them harder to chase than before, too. The cruise engine nerf is mostly the balance team "planning ahead". We're looking into ways to make freighter smuggling highly profitable and an actual viable method of making money. With that taken into consideration, allowing them to outpace almost every ship that might try to catch them makes for relatively poor gameplay. And still, you can opt for a 400 m/s engine, sacrificing cargo speed, if you really want to and are willing to take the hit in income. If those engines were even faster we're circling back to my previous point, however, of ending up a class of "trader" with very little counterplay. RE: 4.95.0 Patch 9 - Lemon - 05-30-2022 Quote:Vespucci -- The Liberty Navy succeeds in its ultimate goal of uprooting the Insurgency and breaking their attempts at forming a breakaway state, reducing the system's once grand ambitions to that of a graveyard and a monument to the price Liberty was willing to pay in order to maintain its image. You make it seem like Liberty Insurgency is gone ? OnlyMarshall Reconstruction is a bit deconstructed? Seems like this is a note for next patch. |